From SINners to Shadows, Game notes on everyday people becoming Criminals |
From SINners to Shadows, Game notes on everyday people becoming Criminals |
Jan 27 2012, 09:36 PM
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Moving Target Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
We're having our second session tomorrow. The idea of this game that the players are starting as nobodies and working their way to shadowrunner status. By the end of the game, we hope to be where most games start. Players started from NPC stat blocks related to their careers. They changed out some of the knowledge skills and active skills to better fit them and then rounded them out to 300 BP.
The Team- (when possible I used their descriptions, hence the very different backgrounds) Ed Lane- 26, M. Short brown hair, on the short side. (5'7'' or so) Background: Normal Family, Lower Middle Class. (Some abuse) Hobbies: Likes action movies, plays poker with his friends once a week. As a junior in high school, Ed was arrested for breaking and entering. A local surge in petty theft at the time of his arrest caused the judge to hang a heavier sentence on him, resulting in him spending time in juvie and never officially graduating high school. (He does have a GED) Due to his criminal record, his career options were limited and he now works a dead-end job for Coca Cola restocking the coke machines at inner-city high schools. As his job offers him no authority on the premises, his job is a little like being stuck in high school forever. Having to handle constant run-ins with students trying to beg, bribe, or threaten him for free coke, he's gotten exceedingly good at the role. Ed gets by as something of a jack of all trades. Mark Markson- an accountant - as mundane as possible. Think of the Narrator from Fight Club. But without the schizophrenia, split personality or any of his interesting traits. Works at Atlanta Computer Company (ACC) an A corp in Atlanta. Kaymen Rider- For Kaymen Riyder (real name Conover Senduc) “The Good Old Days” were the years he spent working in the chop shop. His small time street gang worked an auto garage for a syndicate (or mafia). This garage was a front used for laundering autoparts. In the down time, the gang mainly roved about the town by motorcycle mixing with the local high-speed underground scene. They were small, but the fact that they were well taken care of (compared to other gangs) and they didn’t have any reason to get into the local turf squabbles made them more of a spectacle to the other gangs than a rival. Everything fell through when the syndicate abruptly shut down the garage and pulled out of town. Some of the crew got relocated out of the area on a new project by the sponsors. Most of the rest moved out on their own or just found somewhere else to blend in. Virtually everything of value Kaymen owns is a remnant of his former occupation including his motorcycle (bought and built during his time with the garage), the old company van (where he now lives), and his fake SIN (provided to the crew by their sponsors). Without any more support from the syndicate his only source of income is occasionally chopping parts from abandoned machines and fencing them, while his major pass time is trying to keep up a reputation a reputation in the racing crowd. The racing crowd know that he’s a wash up whose gang has dried up and who has lost his edge. Maggie Donovan- Her parents are blue collar plane mechanics working for Southern Delta (an AA corp I made up for the game, it controls air travel and utilities and other things throughout most of the former United States). Corporate aptitude test to placed her for medical training (Emory). Paternal grandfather is a hedge wizard. He is somewhat paranoid and belongs to a pro CAS anti-Corporation political group with some extremist tendencies and connections with Tir na nOg. Awakened in medical school outside of corporate territory. Got in touch with grandfather to help her through it. He got a friend of his in the history department to train her while she is in medical school. Still attending, in third year of medical school. Some of grandfather's paranoia has been passed down and wants a way out of southern delta. Has an old Chrysler-Nissan Jackrabbit 55'. Still runs, most days. Change of clothes in the trunk and a med kit rating 4. Jerry Jerry grew up in the outskirts of Atlanta (though his childhood home is now more part of the interior of the metro-sprawl), and was raised with a very open and friendly perception of other metahumans. He occasionally got into scuffles sticking up for his metahuman friends, and they quickly became a bit of an outcast clique growing up. As such, they took to VR/AR activities, such as video games. Any activities with more RL components were typically noncompetitive, such as building and flying Remote Control planes and helicopters. Jerry attended CAS Polytechnic Institute, a mid-level college that specializes in training computer technician professionals. Jerry was a fairly adept student, made good grades, and had the spare time to start innocently hacking. His efforts primarily focused on fighting against extremist anti-metahuman campaigns on campus, but he "stopped" when the administration caught wind of his efforts, though he was never prosecuted for hacking (probably because the administration was against the hate speech of the campaigns). He has since picked up a low-level burn alias "Tom" that he occasionally uses on the matrix. Jerry came out with a BS in System Management, and immediately went to work for ACC thanks to his work during school as an Intern with them. He has spent (4-12) years slowly climbing the ranks, though he is inexplicably bypassed for promotion fairly regularly, having only gotten (0-2) promotions in his time with ACC. As such, he has become slightly dissatisfied with ACC. Finds himself spending more and more time using "Tom" on the Matrix to explore things he shouldn't. They all know each other because they are regulars at a Bar called the Tap Out, which is run by an elderly retired boxer named Steve "Wash" Washington. They all interact socially through the bar and some of them know each other through other connections. |
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