Apr 10 2004, 03:50 PM
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I was reading some 8-bit theater and I checked to see if there were any Red Mage articles I hadn't read. There were and I found this line as an answer to the first question. It's obviously in jest, but it does bring to light the age old question of what does it take to be a good GM. I like to think that I'm at least a descent GM (not great by any stretch), but what qualities take someone from descent to good or even to great? [edit] This goes for Shadowrun in particular and relates to the recent thread on powergamed starting characters. For instance, does a good GM keep the power level balance by limiting cyber and 'ware? Does he let in everything? How about during play, does he enforce real world consequences (the troll with the assault cannon walking down the street, for instance) or let a lot slide to make the player's lives easier? [/edit] I'd make this a poll, but there are too many possible answers. |
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TinkerGnome What Makes A Good GM Apr 10 2004, 03:50 PM
Phaeton For one thing, not pissing off the players.
I... Apr 10 2004, 04:23 PM
Austere Emancipator I have no idea. If I did, I wouldn't be as suc... Apr 10 2004, 04:41 PM
Apathy A good GM figures out what the players want to do,... Apr 10 2004, 04:58 PM
Veracusse A GM that just plays what the players want to play... Apr 10 2004, 05:11 PM
L.D A good GM must do one major thing: Make sure that ... Apr 10 2004, 05:26 PM
Phaeton QUOTE (Apathy) A good GM figures out what the play... Apr 10 2004, 05:50 PM
BishopMcQ I'll let my players decide, but I'd say I... Apr 10 2004, 05:56 PM
blakkie Good taste in snackfood. Apr 10 2004, 06:01 PM
A Clockwork Lime In my opinion, the only thing it takes to be a goo... Apr 10 2004, 06:01 PM
Talia Invierno I wish I could comment further on this, but as thi... Apr 10 2004, 06:54 PM
Zazen I see a good number of replies saying "don... Apr 10 2004, 06:56 PM
CountZero Don't over-nerf the characters, especially in ... Apr 10 2004, 08:16 PM
Veracusse I really agree with McQuillan, he seems to have a ... Apr 10 2004, 08:31 PM
kerensky To start with, create a narrative depicting a worl... Apr 10 2004, 09:25 PM
TinkerGnome Interesting comments, guys. I've been thinkin... Apr 10 2004, 11:45 PM
Phaeton QUOTE (TinkerGnome) Interesting comments, guys. I... Apr 10 2004, 11:52 PM
Sunday_Gamer I'm not big on blowing my own horn but since e... Apr 11 2004, 03:59 AM
Phaeton QUOTE (Sunday_Gamer) I'm not big on blowing my... Apr 11 2004, 06:24 PM
Zazen QUOTE (Sunday_Gamer @ Apr 10 2004, 10:59 PM) ... Apr 12 2004, 04:04 AM
mfb me. i make a good GM. if you're not me, make i... Apr 12 2004, 04:19 AM
Stumps QUOTE What Makes A Good GM
Sex. Sex makes people.... Apr 12 2004, 06:39 AM
Arethusa Man, so many jokes about 'Jesus saves...' Apr 12 2004, 06:41 AM
Sunday_Gamer In terms of note taking, I feel your pain.
I... Apr 12 2004, 07:10 AM
Zazen Hmm, can you give me an example of a thread-based ... Apr 12 2004, 07:39 AM
Arethusa Basically, for ever solitary plot thread, you take... Apr 12 2004, 09:54 AM
Sunday_Gamer Arethusa pretty much has it, here I found an old n... Apr 12 2004, 04:22 PM
Zazen Ahh, I dig it. Thanks for the example Apr 12 2004, 05:00 PM
Ezra Sunday Gamer and McQuillan are speaking sense.
I ... Apr 12 2004, 05:31 PM
MrSandman666 You have achieved what I believe to be every GMs d... Apr 12 2004, 06:07 PM
shadd4d Planning time is probably one of the big problems.... Apr 12 2004, 06:16 PM
Sunday_Gamer I will confess... I'm a free form ad lib ninja... Apr 12 2004, 06:46 PM
lspahn72 QUOTE (Sunday_Gamer)
1) Think of it as a movie... Apr 12 2004, 07:21 PM![]() ![]() |
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