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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
I was reading some 8-bit theater and I checked to see if there were any Red Mage articles I hadn't read. There were and I found this line as an answer to the first question. It's obviously in jest, but it does bring to light the age old question of what does it take to be a good GM. I like to think that I'm at least a descent GM (not great by any stretch), but what qualities take someone from descent to good or even to great? [edit] This goes for Shadowrun in particular and relates to the recent thread on powergamed starting characters. For instance, does a good GM keep the power level balance by limiting cyber and 'ware? Does he let in everything? How about during play, does he enforce real world consequences (the troll with the assault cannon walking down the street, for instance) or let a lot slide to make the player's lives easier? [/edit] I'd make this a poll, but there are too many possible answers. |
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Lo-Fi Version | Time is now: 30th April 2025 - 12:59 PM |
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