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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 20-April 09 From: Sydney 'plex Member No.: 17,094 ![]() |
Number 1: Strong encryption (1 - 24 hours decrypt interval) on your commlink node. So any hacker trying to hack in will take forever to do so, even with massive dice pools - certainly no where near the 10 seconds a combat tends to last. Can't use strong encryption on signals though so I guess a hacker can still spoof commands to your drones etc...
Number 2: Slave your gear to a Technomancer's biological node. As far as I understand it, you can't hack a slaved device without going through the master first, and biological nodes cannot be hacked, except by other technomancers or sprites, auto-protecting you against the vast majority of hacker foes. So ok, not totally surefire, but pretty handy? Anyone at least can take strong encryption, even if you don't have a techno handy for Number 2. Does this sound right? Am I missing something? |
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Lo-Fi Version | Time is now: 16th June 2025 - 08:44 PM |
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