May 16 2012, 11:40 PM
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Target ![]() Group: New Member Probation Posts: 8 Joined: 31-January 10 Member No.: 18,097 |
I'm trying to run a naval-focused Shadowrun campaign about piracy and smuggling, and running some numbers against a hypothetical 20 armour / 14 body ship, checking out how much damage they would do. So here's what I figured out.
A heavy machine gun wouldn't really penetrate the armour, it'd only be effective against really light boats. a LAW would do 3.67 damage on average. Makes sense, nice disposable weapons to give to mooks, low threat but still capable of doing damage. A torpedo would do 7 damage. Two of them would sink the vessel, very reasonable. Mercury Ship Laser would do 9 damage. They're one million nuyen beasts, so they should be good. Vanquisher heavy autocannon: 16.67 damage. Whoa, whoa, what? The 11P base damage, -6 AP would mean that any decently anti-armour shells would pretty much automatically penetrate the armour, and the insane +14 DV from the full autofire means that the vanquisher should sink every single other naval vessel (except the ones that use structure instead of body) from a single hit, easily. I understand that it's 20F, but that's still gettable with the Restricted Gear quality. And torpedoes and ship lasers and such are far harder to get than that. In fact, anything that IS within the normal 12F restriction range would be completely ineffective against even moderately armoured boats, completely incapable of piercing through the armour. So giving them an access to restricted gear is a must. To make matters worse, we've already played a few sessions, and it's a little too late to simply forbid them from taking it. So it sort of looks like I'm going to have to nerf it hard, or every single naval battle ever will end instantly someone hits the other with a narrow burst. Unless I'm misunderstanding something horribly wrong. Should the naval combat in Shadowrun between smaller vehicles really be that deadly? It seems like it'd make the multi-million corvette class vehicles completely worthless, since any old boat capable of fitting a heavy autocannon (or hell, a helicopter) would automatically blow it to bits from the first hit. Though sure, the corvette could have a dozen such guns, being capable of blowing up twelve other corvettes within the first few seconds of combat... I do realise that the autocannon has a far inferior range compared to torpedoes and such, and if the players really start abusing the fact they can automatically destroy any non-structure vehicle in the game with a single burst, I can start abusing the fact that I can attack them from twenty kilometres outside their range. And I get the weird feeling that that's when the game stops being fun. So, am I being reasonable in wanting to tone the autocannons down? If so, by how much? Does anyone have any effective houserules for smaller-scale naval combat? |
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Smobey Naval weaponry and autocannons. May 16 2012, 11:40 PM
kzt Armored vehicle combat simply doesn't work in ... May 16 2012, 11:51 PM
Falconer QUOTE (kzt @ May 16 2012, 06:51 PM) Armor... May 17 2012, 12:10 AM
kzt QUOTE (Falconer @ May 16 2012, 06:10 PM) ... May 17 2012, 11:22 PM
Falconer Take a look at the ammunition costs for that heavy... May 17 2012, 12:03 AM
Smobey Autocannons use Assault Cannon rounds? Where does ... May 17 2012, 12:11 AM
_Pax._ QUOTE (Smobey @ May 16 2012, 08:11 PM) Au... May 17 2012, 10:45 AM
Shortstraw QUOTE (_Pax._ @ May 17 2012, 08:45 PM) I ... May 17 2012, 12:11 PM
_Pax._ QUOTE (Shortstraw @ May 17 2012, 07:11 AM... May 17 2012, 12:38 PM
Falconer Arsenal Errata: (applied to both the light and he... May 17 2012, 12:23 AM
Smobey Right, thanks. It's gonna be a costly if they ... May 17 2012, 12:37 AM
CanRay QUOTE (Smobey @ May 16 2012, 07:37 PM) Ri... May 17 2012, 12:42 AM
Halinn Either fold it into being part of lifestyle costs ... May 17 2012, 01:10 AM
Neraph Also don't forget that the increased DV of bur... May 17 2012, 01:19 AM
Falconer QUOTE (Neraph @ May 16 2012, 08:19 PM) Al... May 17 2012, 02:19 AM
KarmaInferno Get a big ol vehicle and ram the sucker.
-... May 17 2012, 01:31 AM
Shortstraw Use a howitzer with AT rounds. May 17 2012, 02:24 AM
Grinchy McScrooge QUOTE (Smobey @ May 16 2012, 07:40 PM) ..... May 17 2012, 02:50 AM
Shortstraw Oh I agree it is ridiculous but the whole idea is ... May 17 2012, 12:43 PM
Yerameyahu It is important for autocannons.
We've been ... May 17 2012, 01:01 PM
HeavyJosh QUOTE (Yerameyahu @ May 17 2012, 08:01 AM... May 18 2012, 02:19 AM
thorya QUOTE (HeavyJosh @ May 17 2012, 10:19 PM)... May 18 2012, 02:03 PM
HeavyJosh QUOTE Well. That's kind of solving the wrong p... May 18 2012, 10:16 PM
fistandantilus4.0 Ease up Pax. May 17 2012, 01:35 PM
Grinchy McScrooge 30mm Bushmaster training rounds (because I was cur... May 17 2012, 03:42 PM
_Pax._ Thanks, Grinchy. I tried to find a good image, wi... May 17 2012, 03:59 PM
Yerameyahu Well. That's kind of solving the wrong problem... May 18 2012, 04:46 AM
Neraph So... basically the Naval Combat rules from War... May 18 2012, 12:03 PM
Yerameyahu Yeah, Neraph, the main virtue to me is the simplic... May 18 2012, 02:54 PM
Falconer kzt: I'd like to know what KIND of RPG they we... May 19 2012, 02:35 AM
Yerameyahu QUOTE The binary issue won't ever go away due ... May 19 2012, 01:43 PM
kzt There are a lot of things that get easier to repre... May 19 2012, 07:25 PM
FriendoftheDork Ok, I've read through this thead and see the p... May 20 2012, 12:01 PM
Manunancy A oossible solution could be to extend the damage ... May 22 2012, 05:47 AM
Neraph While certainly interesting, I think the Naval Com... May 22 2012, 01:08 PM
Yerameyahu That's interesting, Manunancy. I think it... May 22 2012, 01:29 PM
Tymeaus Jalynsfein QUOTE (Yerameyahu @ May 22 2012, 07:29 AM... May 22 2012, 04:00 PM
CanRay The issue most folks have with War!, as I unde... May 22 2012, 07:33 PM
kzt QUOTE (CanRay @ May 22 2012, 01:33 PM) Th... May 22 2012, 09:43 PM
Halinn QUOTE (kzt @ May 22 2012, 11:43 PM) The f... May 22 2012, 10:03 PM
Brainpiercing7.62mm QUOTE (HeavyJosh @ May 18 2012, 11:16 PM)... Jun 1 2012, 09:38 AM![]() ![]() |
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