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Prerequisites: Quickening, Anchoring
Imbuing allows a magician to weave a spell into the very being of a willing subject. The spell must be anchored to the recipient's body by some object or alteration to the skin; tattoos are the most common medium, but other forms of scarification and even subdermal implants can be used. Ordinary piercings will not work for this purpose; the anchor must be something that cannot be easily removed. An imbued spell must satisfy all of the following conditions:
Like quickening, a magician imbuing a spell must pay Karma equal to the Force of the spell. The recipient may turn the spell on and off at will; however, if he attempts to pass through a ward with the spell active, the spell automatically deactivates and cannot be reactivated for a number of minutes equal to its Force. If the anchor becomes covered, whether by clothing, mud, body paint, etc., the spell deactivates and cannot be reactivated until the anchor is uncovered. If the anchor is removed (usually by excision), the spell and the Karma used to imbue it are permanently lost. |
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Lo-Fi Version | Time is now: 10th July 2025 - 12:22 PM |
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