Feb 23 2013, 09:47 AM
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 |
I've looked through Arsenal and I've searched here but can't find this one. I've got how much parts cost for mods and repairs, but not rates to pay someone to do it. Assume that the character does not have a mechanic contact, but its a legal mod to a legally-owned vehicle tagged to a legal SIN; what's this going to run me? (Should it be a percentage of the parts cost or should it be based on the successes required?)
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Mercer Vehicle Repair/Mod Costs Feb 23 2013, 09:47 AM
NiL_FisK_Urd In Shadowrun Missions a Mechanic gets 100nY per ho... Feb 23 2013, 10:32 AM
Mercer How do you determine how many dice an "averag... Feb 23 2013, 01:16 PM
bannockburn The least skilled mechanic wouldn't be payed a... Feb 23 2013, 01:31 PM
Mantis I've always used the mechanic contact in SR4A ... Feb 23 2013, 07:52 PM
Mercer So it looks like a 12 pool mechanic would be a rea... Feb 23 2013, 09:44 PM
Mantis QUOTE Honestly though Parts Cost + 30% would be si... Feb 24 2013, 04:31 AM
ShadowDragon8685 Solution: Have your Magician sustain an Enhance Lo... Feb 24 2013, 04:41 AM
Falconer That makes sense to me... about 100/hr... 800 a da... Feb 24 2013, 08:34 AM![]() ![]() |
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