IPB

Welcome Guest ( Log In | Register )

> [SR2] Mixing and Matching with VR 2.0
BluSponge
post Mar 12 2013, 04:28 PM
Post #1


Target
*

Group: Members
Posts: 40
Joined: 5-January 13
From: Dallas, TX
Member No.: 67,048



Ok, here's a question for you old timers.

Is it possible to use the core SR2 rules for Matrix operations and decking while swapping out the new Topography and Security Sheaf rules from VR 2.0?

I'm gearing up to run a new SR2 campaign. A lot of the material from VR 2.0 looks like a good way to eliminate the whole mini-crawl aspect of the matrix, which is a good thing in my mind. However, taken as a whole, the new rules appear to add a whole lot of overhead, jargon, and fiddly bits that I don't really want to deal with. I want a stripped down lean, mean decking system that gets the job done and gets out of the way. I don't need weird, archaic anagrams.

So what I'd really like to do is keep the player-interface side of the matrix rules from SR2 intact, while swapping out the GM-interface side of the rules for VR 2.0. On the surface, I don't see why it isn't doable. Most of the system operations and utilities in VR 2.0 have direct comparisons in the core SR2 rules, and function more or less the same. It looks a whole lot less complicated, too.

Am I looking at a big nightmare here? What sort of pitfalls am I in store for?

Tom
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2026 - 05:44 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.