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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
Ok, here's the story. Some time ago some Russian slavers were thwarted by our runner team. They fled, and our runners decided that the mission was over.
It's not. The Russians have returned, gunning for the group that interfered last time. Now their favored tactic is to capture their enemies and use the various forms of mental reprogramming available in the sixth world to turn them into allies. most of their money comes from sailing from town to town, kidnapping attractive women and using the same techniques to make them pliable before returning home to sell them off to rich unpleasant people. They have a large operation, are involved with organized crime, and have a metric ton of resources to throw at problems if provoked. The plan is for three teams to come back to Seattle and capture the runners who annoyed them last time, as if they were capable of defeating their elite teams then they're perfectly valid targets for recruitment. Now here is where I would like some help: I'd like for people to post some of those ultra-munchkiny builds that they do for theorycraft, possibly polished off with some extra karma and wealth assets to really round them out. Now I should add that while metahumans are preferred, nothing is really off limits (except toxic mages and bug spirits. blood magic and cyberzombies, on the other hand, are perfectly fine.) Can anyone help me? |
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Lo-Fi Version | Time is now: 13th August 2025 - 12:55 PM |
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