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> What to run, and when?, New to GMing
Opti
post May 9 2013, 08:37 PM
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Hey guys,
I am a new GM to Shadowrun (though not to DMing), and I am wondering if I can get a consensus on some questions. First, my group hasn't started yet, and so by the time we get our weekly game going, 5th will likely be out, but next week, I am going to run a one-off adventure. I would like to play in the living Shadowrun world a la missions as well.

1) Should I go back and run the group through the 4rth ed. missions?
2) Should I just play the quickstart rules for a week or two?
3) I have On The Run, is that a good intro?
4) Are there any previous modules/missions that are essential or so awesome that it would be a crime not to run?
5) if so, can they be integrated into the current timeline, or should I set those adventures in the past somehow as flashbacks or with other runners?
6) Any other ideas?

Thanks a lot!

Opti
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