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> Missions Season 5 FAQ Update (And "Starter FAQ")
Bull
post Jul 11 2013, 08:40 PM
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Grumpy Old Ork Decker
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Still working on getting the FAQ finalized and approved. In the meantime, since folks want to start making characters, here's a quick run down on what's planned. Keep in mind this is subject to change, but likely won't.

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1) Banned Qualities

Bad Rep
Code of Honor
Dependent(s)
Loss of Confidence
Social Stress

Also for Allergies, you can take them, but they have to be for something you can possibly encounter under normal circumstances. Allergies to Polynesion Killer Bees or Gazelle Meat is not really something that has a chance to ever come up, so you shouldn't go there.

For Addiction, it has to be something that has an actual negative consequence to your character. Addiction to Stims, Sex, or MMO's all make great Roleplay addictions, and all are real life addictions, but they're not likely to really adversely effect you in a Missions campaign. So stick with things that actually have an effect when you take them.

Incompetent may be taken, as it effects an entire skill group now and not just a single skill, but it has to be something your character may actually need to use. So the magic and resonance categories are out for non-mages and technos, and unless your a rigger/mechanic you should probably not take the Mechanical skill group.

2) Lifestyles

Positive Lifestyle Options are allowed, negative are not since they will likely never come up in Missions play.

3) Are mind control spells and the like banned?

No. But keep in mind that spellcasting is noticeable (espeically at a high enough force to actually be sueful), and that these spells are not unobtrusive. People will know something was done to them after the spell wears off, and they will go looking for answers. So abusing these spells, especially against powerful people, is a quick way to end up in the morgue (or at least making a lot of powerful enemies). Use these selectively and with extreme caution. (i.e., making a guard go to the bathroom, probably not a problem. Forcing your Mr. Johnson to pay you extra for the job, or reading his mind to find out who he is? Probably a problem).

4) Can I screw over other players?

No. There is no non-consensual PvP of any kind. Money is divided evenly, players cannot attack or screw each other over, etc. Unless all parties agree to it it out of character, and then fine, go to town. But many Missions games are played at Conventions and Game stores where you're playing with strangers and/or you may have paid good money to get to play. And when some jackass comes in and screws you over, its not fun.

5) Wheaton's Law

Don't Be A Dick.

Seriously. Do not be a dick. To the other players. To the GM. Don;t hog the game, don;t try and ruin the game, don't treat the other players or GM badly. Almost everything in the FAQ that is not directly geared toward a game rule can technically fall under this header. Just don't do it. Your fun is important, but not more important than anyone else's fun. Ever.

6) Chargen

Mystic Adepts are the wrong cost. For the time being, assume they are 5 Karma for a Power Point instead of 2. This may and likely will be superseded when the official SR5 Errata is released.

Dwarves have Thermovision.

Trolls pay double lifestyle cost, but do not pay +50% equipment cost.

All other Chargen rules should apply as usual.

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That should be enough to get you started. Enjoy!

Bull
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