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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
and what a nerf!
counterspelling has changed quite a bit: 1) it requires either a free action, or an interrupt costing 5 initiative, to counterspell any given spell. 2) your counterspelling dice pool is per *combat turn* in SR 5, not per spell or per initiative pass. now, that's probably nothing new to anyone from 3rd or earlier, being per combat turn (i think that's how often your pool reset, isn't it? it's been a long time), but that was when the other guy also had to take dice out of his counterspell pool to cast spells at you (ie casting and countering spells came from the same die pool, so it was no problem). so, it may not be a bad idea to have a couple people able to counter spells on your team... because if you go up against an enemy mage that casts a lot of spells (or worse yet, multiple enemy mages), you might just find yourself getting shut down, hard. this has some pretty scary implications... i mean, if an enemy mage throws a direct combat spell at you, you might just be like "screw it, we'll take the damage. i don't want to risk the next one being a control thoughts and not have anything left to counter *that*" |
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Lo-Fi Version | Time is now: 26th August 2025 - 01:42 AM |
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