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> Two-left-hands-five-thumbs-to-a-hand-flaw, How can this be made a feasible flaw?
MrSandman666
post Apr 27 2004, 12:56 PM
Post #1


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Hi guys,

I was sitting around the table with my current SR group, discussing character ideas. One of my players had the idea of playing a character (a shaman) with hardly any body control to speak of and a good portion of sheer bad luck. She's neither stupid nor careless, she just happens to do stupid things by accident
Examples:
- drop something while trying to sneak past a guard
- slam a door shut during an escape while the sam has still his fingers in it (ouch!)
- spill a drink on the Johnsons new suit during the inital meet
- bump into a "son of sauron" who is having a baaad day

The idea was that it's up to her to play this in non-critical situations (mainly during down time or whenever it doesn't cause any real trouble) and to make a dice roll in critical situations (whenever the consequences can be dangerous). When those dicerolls are made is mainly left up to GMs discretion. I was thinking of a quicknes roll against a TN of 4 or something like that...
I believe that flaw is worth about 4 buildpoints.

Do you think this is fair? Overpowered? Too tough? Any comments? Ideas?
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Posts in this topic
- MrSandman666   Two-left-hands-five-thumbs-to-a-hand-flaw   Apr 27 2004, 12:56 PM
- - mfb   i'd make it a six-point flaw that gives you ru...   Apr 27 2004, 12:59 PM
- - MrSandman666   The thing is that it is also supposed to happen fo...   Apr 27 2004, 01:08 PM
- - mfb   stuff like that can be handled with Bad Reputation...   Apr 27 2004, 01:23 PM
- - MrSandman666   Don't think so. Bad reputation has nothing to ...   Apr 27 2004, 01:33 PM
- - Zazen   QUOTE (MrSandman666) The thing is that it is also ...   Apr 27 2004, 02:16 PM
- - MrSandman666   Yes, in non-critical situations that's fine bu...   Apr 27 2004, 02:30 PM
- - Zazen   Those are both test-related. That's botched et...   Apr 27 2004, 02:34 PM
- - MrSandman666   What if she doesn't negotiate at all and is ju...   Apr 27 2004, 02:55 PM
- - Zazen   Well, if you want that real walking disaster area ...   Apr 27 2004, 03:08 PM
- - TinkerGnome   Simple. Horrible Luck (-2.-4.-6) Any time a succ...   Apr 27 2004, 03:31 PM
- - gknoy   QUOTE (TinkerGnome) Simple. Horrible Luck (-2.-4....   Apr 28 2004, 11:18 PM
- - Talia Invierno   There was also the house-ruled Trouble Magnet flaw...   Apr 29 2004, 12:10 AM
- - gknoy   I like that, Talia! What if you made the # of...   Apr 29 2004, 01:50 AM
- - Talia Invierno   Like I said, adapted (stolen) Being fans of the...   Apr 29 2004, 06:53 PM
- - MrSandman666   Well, this definately sounds interesting, though i...   Apr 29 2004, 08:18 PM
- - TinkerGnome   Maybe not. Just give her a flaw which lets you ca...   Apr 29 2004, 08:24 PM
- - Nikoli   Just a quick question, was the character in questi...   Apr 29 2004, 08:34 PM


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