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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 26-February 02 From: Hamburg, Germany Member No.: 1,270 ![]() |
Hi guys,
I was sitting around the table with my current SR group, discussing character ideas. One of my players had the idea of playing a character (a shaman) with hardly any body control to speak of and a good portion of sheer bad luck. She's neither stupid nor careless, she just happens to do stupid things by accident Examples: - drop something while trying to sneak past a guard - slam a door shut during an escape while the sam has still his fingers in it (ouch!) - spill a drink on the Johnsons new suit during the inital meet - bump into a "son of sauron" who is having a baaad day The idea was that it's up to her to play this in non-critical situations (mainly during down time or whenever it doesn't cause any real trouble) and to make a dice roll in critical situations (whenever the consequences can be dangerous). When those dicerolls are made is mainly left up to GMs discretion. I was thinking of a quicknes roll against a TN of 4 or something like that... I believe that flaw is worth about 4 buildpoints. Do you think this is fair? Overpowered? Too tough? Any comments? Ideas? |
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Lo-Fi Version | Time is now: 22nd May 2025 - 08:52 PM |
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