Jul 20 2013, 05:31 PM
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Moving Target ![]() ![]() Group: Members Posts: 200 Joined: 23-March 10 From: Nashville, TN, CAS Member No.: 18,348 |
One of my hobbies (obsessions?), is looking into the mathematical modeling that games use. With computer games, once you begin to figure out the rules (or they are published) the math becomes easy to build. Once you have live data, you can compare the actual results against the models and have discussions on things such as are your damage dealers (DPS) doing what they should, how are the healers performing, are your tanks soaking damage like they should, etc.
I've done some looking into the Shadowrun 5 rules with an eye towards the same type of analysis. I did this with SR4 when it came out, and recently with SR3 for grins. What I was curious about, was to see how well balanced the classes were to each other and were the rule changes driven by the various new platforms Shadowrun is moving into? Now, let me preface this with a few things:
My high-level (and rather cursory analysis) has a couple of interesting conclusions:
In general, I like Story over Game Mechanics in all the games I play (for example I don't play World of Warcraft anymore, but I do play Star Wars: The Old Republic because of the story in the latter). I have always enjoyed Shadowrun for the story element, which is why I stopped playing D&D and its variants. I liked Technomancers and Spellcasters in SR4 better, which is what led me to do this analysis. My hunch was that the rules had been changed to help make the game fit across multiple platforms easier, and I think that is one of many design influences in the new rules. I'll be interested to see what happens with Technomancers in the future and the Matrix in general. Those are my thoughts, feel free to trash and burn as you see fit. Hopefully I'm not crazy or off base. -M&P |
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MindandPen Theorycrafting with Shadowrun Jul 20 2013, 05:31 PM
Daedelus I think your assessment is detailed and well prese... Jul 20 2013, 05:50 PM
MindandPen QUOTE (Daedelus @ Jul 20 2013, 12:50 PM) ... Jul 20 2013, 05:59 PM
Slide The basic mechanics of SR5 are similar to SR4. The... Jul 20 2013, 06:11 PM
Rystefn Yeah, that's one of the big strengths of the s... Jul 20 2013, 06:25 PM
MindandPen QUOTE (Rystefn @ Jul 20 2013, 01:25 PM) I... Jul 20 2013, 06:33 PM
Rystefn [/quote]
QUOTE (MindandPen @ Jul 20 2013, 06... Jul 20 2013, 06:44 PM
Slide Looking at history on the battlefield I'm goin... Jul 20 2013, 06:52 PM
Jaid to me, the 'tank' role should be more focu... Jul 20 2013, 07:13 PM
Sendaz I wonder how much was also influenced by the Cross... Jul 20 2013, 07:15 PM
DoomFrog To start I have to say I was a little disappointed... Jul 20 2013, 08:25 PM
Rystefn QUOTE (DoomFrog @ Jul 20 2013, 08:25 PM) ... Jul 20 2013, 11:32 PM
Slide I agree, we got off in the weeds about the whole ... Jul 20 2013, 08:38 PM![]() ![]() |
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