Jul 29 2013, 07:43 AM
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
Greetings!
It's been a long time since I posted a project of any length or significant magnitude on here. I've been working on a series of house rules to make technomancers a little less crap than they are currently. The rules are in a very early state, and I'm open to suggestions or comments on them. I've attempted to rebalance technomancer capabilities so that they have a shot in the arm, can keep up with deckers, and have a little more flexibility than they do currently (such a was being hinted at by developments in Unwired.) Some of my rules may be a little off-the-wall or not to the taste of certain posters on here, and that's okay! Some of the changes include new treatment of Echoes, new metamagic analogs called Enhancements, Fading DV changes to Complex Forms, among other things. I hope you'll find some surprises within, maybe even things you will use in your games to make technomancers cool again. (IMG:style_emoticons/default/cool.gif) I was personally very heart-broken and took it rather hard to see what had been done to technomancers in SR5. This is my attempt to fix what I find a horrible, nearly game-ruining (at least for me) oversight on the part of the developers, as well as putting in my suggestions for a couple of missed opportunities (such as Decompiling.) This document is the start of a project where I try to make technomancers fun again, for myself... and maybe for one or two of you as well. Please leave feedback! If you love my changes or hate them, I want to know why! I can't promise I'll make every suggested change, but I will definitely take all comments into consideration. You can find my Technomancer Redux here. Thank you all in advance. -Abschalten |
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Abschalten Technomancer Redux Jul 29 2013, 07:43 AM
Makki it looks pretty awesome. Great job on investing so... Jul 31 2013, 05:25 AM
Abschalten QUOTE (Makki @ Jul 31 2013, 12:25 AM) it ... Jul 31 2013, 08:42 PM
phlapjack77 I've been sort of pulling together a list of t... Jul 31 2013, 05:36 AM
quentra I'll playtest this in the next few days and pu... Jul 31 2013, 07:52 AM
Abschalten Thank you for the feedback so far!
I crosspos... Jul 31 2013, 08:30 PM
Vlagrate Thank you very much for making this!
Upon rea... Aug 8 2013, 04:07 PM
Abschalten Thanks for the reply!
I'm a bit hesitant ... Aug 8 2013, 05:31 PM![]() ![]() |
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