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> Revisted Archetypes, 5e style, Merc, Detective, Elven Mage, Burned-Out Mage
ElFenrir
post Aug 6 2013, 04:27 PM
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I've been deciding to blog up some archetypes, and figured I'd post them here as well. I've liked to go back and revisit archetypes, namely the ones whom have been lost to time, only 5e style. So trying to keep with Archetype style(not completely twinked to the gills, room to grow, etc), I decided to redo the Merc, the Detective, the Elven Mage(from Sprawl Sites), and the classic Burned-Out Mage from SR1.

First the Merc: My idea here was that over the years, we’ve had Merc archetypes of human, ork, dwarf(all in 1e and 2e), and troll(3e), but never an elf; so I decided to make this guy an elf to round it off.

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Next up, the classic, no-cyber, no magic Detective. Disadvantaged, sure, but I missed this Law and Order-esque archetype.

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Here's the Elven Mage: and these days she won't die from a stiff breeze with the old Body of 1 they insisted on giving the poor girl for some reason. (IMG:style_emoticons/default/nyahnyah.gif)

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And finally, the ol' Burned-Out Mage. With 5e's spellcasting rules, though-he can only have a number of spells up to 2x his Magic rating...which is 2, which means he only gets 4 of his 10 spells, which kinda sucks-the old version had that huge pile of spells that he was terrible at casting, and I felt that fit the character. Ahh well-I did what I could. I can see him digging into Alchemical Preparations in game...(I get the feeling he can start with 4 of each spells, alchemical preps and rituals, but I can't quite get the wording on that...if so, then he's totally getting some Alchemical Preps on top of it.)

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I had to say these were pretty fun and I think they'd end up quite playable as archetypes. (IMG:style_emoticons/default/biggrin.gif)
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