Aug 22 2013, 09:22 PM
Post
#1
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Target ![]() Group: Members Posts: 22 Joined: 25-July 13 Member No.: 132,422 |
Proposed houserule: every point of physical damage taken also deals 1 point of stun damage. The stun condition monitor is now 8 + (Body + Willpower)/2. This does not apply for physical damage caused by stun damage overflowing the stun condition monitor. Optionally, dice penalties from damage can be no longer cumulative -- only the higher of the stun or physical tracks apply.
The goal is to avoid the situation where a punch would have knocked someone out (the target had taken lots of stun damage), but because the attacker had bone lacings, it doesn't in fact knock the person out. Alternatively, Tanky McTank took a bunch of stun damage and but no physical damage, so he takes off some of his armor so he'll take physical damage from the bullets. Not only is this annoying from a gaming perspective, it's also tough to wrap my head around from a realism perspective. If the trauma of a normal punch is enough to knock you out, the trauma from a harder punch should also be enough to knock you out, no? Other effects of this change: Stun damage is slightly worse since people will have more boxes on the stun track. Combat with only stun damage will last a bit longer. Physical damage is a bit better. It becomes a lot better if dice penalties are cumulative across tracks. Armor and armor penetration becomes much more important. Body is slightly better now. Tanks wouldn't need a high Willpower for their condition monitor, but it's still useful for other things. Split the damage called shot would need to be reworked somehow. Anything else? Is there any reason why this would be an awful idea? |
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PriorityKarmaGen What happens if physical damage also causes stun damage? Aug 22 2013, 09:22 PM
Tymeaus Jalynsfein Dice Penalties ARE Cumulative across tracks... Aug 22 2013, 09:50 PM
PriorityKarmaGen QUOTE (Tymeaus Jalynsfein @ Aug 22 2013, 10... Aug 22 2013, 10:28 PM
KCKitsune Sorry to hijack this thread, but what happens if a... Aug 22 2013, 11:33 PM
kerbarian QUOTE (KCKitsune @ Aug 22 2013, 03:33 PM)... Aug 23 2013, 03:00 AM
DMiller QUOTE (kerbarian @ Aug 23 2013, 12:00 PM)... Aug 23 2013, 04:24 AM
Draco18s QUOTE (DMiller @ Aug 22 2013, 11:24 PM) T... Aug 23 2013, 01:39 PM
Tymeaus Jalynsfein QUOTE (Draco18s @ Aug 23 2013, 07:39 AM) ... Aug 23 2013, 03:27 PM
Draco18s QUOTE (Tymeaus Jalynsfein @ Aug 23 2013, 10... Aug 23 2013, 03:46 PM
thorya QUOTE (Draco18s @ Aug 23 2013, 11:46 AM) ... Aug 23 2013, 03:55 PM

Draco18s QUOTE (thorya @ Aug 23 2013, 10:55 AM) Ac... Aug 23 2013, 04:12 PM
Tymeaus Jalynsfein QUOTE (Draco18s @ Aug 23 2013, 09:46 AM) ... Aug 23 2013, 04:15 PM
Draco18s QUOTE (Tymeaus Jalynsfein @ Aug 23 2013, 11... Aug 23 2013, 05:44 PM
Tymeaus Jalynsfein QUOTE (Draco18s @ Aug 23 2013, 11:44 AM) ... Aug 23 2013, 05:55 PM
Draco18s QUOTE (Tymeaus Jalynsfein @ Aug 23 2013, 12... Aug 23 2013, 06:02 PM
Tymeaus Jalynsfein QUOTE (Draco18s @ Aug 23 2013, 12:02 PM) ... Aug 23 2013, 06:27 PM
Draco18s QUOTE (Tymeaus Jalynsfein @ Aug 23 2013, 01... Aug 23 2013, 06:38 PM
Dolanar actually, the shock hand is usually made with the ... Aug 23 2013, 12:16 AM
Garvel QUOTE (Dolanar @ Aug 23 2013, 12:16 AM) a... Aug 23 2013, 12:54 AM
phlapjack77 QUOTE (PriorityKarmaGen @ Aug 23 2013, 05... Aug 23 2013, 12:24 AM
Dolanar no, but I can think of no instance in 4a or 5 wher... Aug 23 2013, 02:53 AM
KCKitsune The reason I was bringing this up is that I was wr... Aug 23 2013, 04:34 PM
HugeC I'd be interested to hear if anyone has tried ... Aug 23 2013, 07:12 PM
Tymeaus Jalynsfein QUOTE (HugeC @ Aug 23 2013, 01:12 PM) I... Aug 23 2013, 07:24 PM
Dolanar As has been mentioned the best way to handle a sin... Aug 24 2013, 10:50 AM
Voran QUOTE (PriorityKarmaGen @ Aug 22 2013, 04... Aug 25 2013, 10:07 AM
PriorityKarmaGen Only having one condition track is an interesting ... Aug 26 2013, 10:09 PM
Draco18s QUOTE (PriorityKarmaGen @ Aug 26 2013, 05... Aug 26 2013, 11:50 PM
Tymeaus Jalynsfein QUOTE (PriorityKarmaGen @ Aug 26 2013, 03... Aug 27 2013, 12:04 AM
RHat QUOTE (Tymeaus Jalynsfein @ Aug 26 2013, 05... Aug 27 2013, 12:08 AM
Tymeaus Jalynsfein QUOTE (RHat @ Aug 26 2013, 05:08 PM) If a... Aug 27 2013, 12:10 AM
RHat QUOTE (Tymeaus Jalynsfein @ Aug 26 2013, 05... Aug 27 2013, 12:16 AM
Tymeaus Jalynsfein QUOTE (RHat @ Aug 26 2013, 05:16 PM) Fair... Aug 27 2013, 12:51 AM
Draco18s QUOTE (Tymeaus Jalynsfein @ Aug 26 2013, 07... Aug 27 2013, 01:24 AM
RHat QUOTE (Tymeaus Jalynsfein @ Aug 26 2013, 05... Aug 27 2013, 02:48 AM
xsansara Duh!
The reason for house rules is mainly, so... Aug 25 2013, 10:47 AM
Tymeaus Jalynsfein QUOTE (xsansara @ Aug 25 2013, 03:47 AM) ... Aug 25 2013, 03:32 PM
quentra Why would you want to punch your players anyway? T... Aug 25 2013, 01:37 PM
Shemhazai Some house rule craziness I thought of: Taking a l... Aug 25 2013, 06:28 PM
xsansara @Tymeus and quentra:
House rules are just a conc... Aug 25 2013, 07:49 PM
Tymeaus Jalynsfein QUOTE (xsansara @ Aug 25 2013, 01:49 PM) ... Aug 26 2013, 07:09 PM
xsansara It is absolutely logical. Would you rather watch y... Aug 27 2013, 09:05 AM
Shemhazai On in-character reason to overcast when you're... Aug 27 2013, 10:20 AM
Tymeaus Jalynsfein QUOTE (Shemhazai @ Aug 27 2013, 03:20 AM)... Aug 27 2013, 01:44 PM
xsansara I agree with you on the armor thing. Never saw tha... Aug 27 2013, 03:09 PM![]() ![]() |
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