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Ancient History
post Apr 29 2004, 07:17 PM
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Sorcery
When you cast a spell, what you're doing is forming a temporary astral construct, channelling the astral energy from the ambient mana surrounding you through your body. The difficulty in forming the construct depends on any number of factors, including where the magician is and where the construct is to form (i.e. the target of the spell).

If any condition exists which makes it more difficult to channel or manipulate mana (a background count, magical barriers, mental exhuastion, etc) at either location, then the difficulty of the spell increases.

Note that this does not require a "stream of mana" towards the target! The temporary astral construct, or "spell engine," is a fourth dimensional construct. The casting magician must access the astral plane (channel mana through their body) in order to form the construct (a three-dimensional shadow of the fourth-dimensional spell engine exists, of course, but without access to astral energy it is no more than a complicated thought-shape.) It is unknown how magicians ground astral energy through their bodies in order to do this (one theory is that the elusive Magus Factor is an astral shadow within the magician's genetic code, allowing astral energy to cross in much the same manner as metagenes are activated, but giving the subject awareness of the energy, which can then be learned to be applied).

Consider Ritual Sorcery. Because the magician(s) cannot sense the target directly, they must create or possess a link to the target. When the ritual is complete, the spell engine manifests at the target's location, but /does not pass through the intervening space between the caster(s) and the ragets/. Rather, the spell engine executes at the spot, as well as it can given whatever barriers or conditions exist which impeded the ability of the casters to manipulate mana.

The spell engine is a very flexible and complicated object, which can be modified each time it is used by the caster. This is, in part, why spell forumlae for the same spells at different levels of compelxity do not aid the magician in learning the spell: a more complex spell engine can be easily simplified, but a more complicated spell engine may be of an entirely different shape than the one famiar to the magician! It is good in this case that the magician can modify spell engines to accept more mana for increased effect.

The pivotal abilities of the sorceror are the skill of consciously manipulating astral energy, and the innate gift to channel such energy through their own bodies to realize such a skill. The body of skills and techniques known as Sorcery are, in fact, mental devices to better facilitate the impression of the magician's Will on the psycho-sensitive mana around him.

Consider the metamagical technique of Centering. The Centering skill of the magician, be it a mantra or ritual action, focuses the concentration of the magician, allowing astral energy to be manipulated with greater ease (this even allows the magician to manipulate the energy as it channels through their body, thus lessening the physical and mental fatigue associated with channelling such energy).

Essence, Aura, and Drain
A complicated subject, the aura is a function of the Law of Similarity and the fourth-dimensional nature of astral space. Metagenes manifest because they are three-dimensional shadows of specific fourth-dimensional objects. When the ambient mana level rises to allow these objects to exist, mana grounds itself through these astral shadows, activating the metagenes. In a similiar fashion, all beings possess genes which, while astral shadows, do not do anything unusual in the presence of magical energy. The fourth-dimensional component of these astral shadows, however, form the basis of the aura. As the aura is a component of any being in which consists (and interacts with) psychosenstive mana, the aura becomes, by the Law of Similarity, a mirror of the being in the physical world, reflecting the emotions of the being. Changes in the physical being are reflected on the astral, as the Law of Similarity reflects the difference of the subject from the "Aural Template" supplied by the fourth-dimensional aspects of the genetic code. Because a magician presumably grounds ambient mana through the aura and into the physical body in order to manipulate astral forms and energies, and dissociation of the aura can impede this ability.

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Posts in this topic
- Ancient History   Magical Theory   Apr 29 2004, 07:17 PM
- - Jason Farlander   QUOTE (Ancient History)<finish later> I, f...   Apr 29 2004, 10:28 PM
- - Kagetenshi   *Scribble scribble scribble* ~J   Apr 29 2004, 10:30 PM
- - Nikoli   So, by this we could extrapolate that with a link ...   Apr 29 2004, 10:32 PM
- - Herald of Verjigorm   LoS to component to hit the whole is the basis of ...   Apr 29 2004, 10:35 PM
- - Kakkaraun   Whenever this conversation comes up, I wonder why ...   Apr 30 2004, 12:13 AM
- - A Clockwork Lime   That's what happens when you play a game that ...   Apr 30 2004, 12:19 AM
- - Kakkaraun   Well, not quite. But the main thing is, why haven...   Apr 30 2004, 01:07 AM
- - Herald of Verjigorm   The same reason that the rules for an Ares Viper S...   Apr 30 2004, 01:15 AM
- - RangerJoe   A lot of the wacky thought on how the "bolt...   Apr 30 2004, 03:15 AM
- - mfb   "channel destructive power into the target...   Apr 30 2004, 03:21 AM
- - Zazen   QUOTE (Herald of Verjigorm) The same reason that t...   Apr 30 2004, 03:34 AM
- - Herald of Verjigorm   Hmm... ok, genetech has been changed with some ren...   Apr 30 2004, 03:45 AM
- - LaughingTiger   Ok, this is off topic, but I've always been re...   Apr 30 2004, 05:58 AM
- - Herald of Verjigorm   Combat in 1st edition was a bit different. 1st: ar...   Apr 30 2004, 06:13 AM
- - LaughingTiger   Thank you! That's an itch I've been w...   Apr 30 2004, 06:16 AM
- - I Eat Time   QUOTE (Kakkaraun) Whenever this conversation comes...   Apr 30 2004, 06:50 AM
- - simonw2000   QUOTE (Herald of Verjigorm) Combat in 1st edition ...   Apr 30 2004, 07:13 AM
- - Namergon   About Mana bolt, my take on it: there's an ac...   Apr 30 2004, 12:53 PM
- - Dog   Let me take a shot at the line of sight issue. (g...   Apr 30 2004, 03:58 PM
- - Anymage   QUOTE (Kakkaraun) Whenever this conversation comes...   Apr 30 2004, 10:21 PM
- - Ancient History   The Somatic Way All magicians possess the ability...   Apr 30 2004, 10:33 PM
- - The White Dwarf   Great thread, good read.   May 2 2004, 09:50 AM
- - Abstruse   Want more Sensei!! Magical theory is some...   May 2 2004, 11:55 AM
- - LoseAsDirected   Yeah.. A Bull Shaman PC of mine called his Power B...   May 2 2004, 01:10 PM
- - Lantzer   Why is a manabolt called a 'bolt'? That...   May 2 2004, 04:52 PM
- - Kagetenshi   Truth and Beauty! ~J   May 2 2004, 04:54 PM
- - Kakkaraun   QUOTE (Abstruse @ May 2 2004, 11:55 AM) becau...   May 2 2004, 06:33 PM
- - Jason Farlander   QUOTE (Kakkaraun) QUOTE (Abstruse @ May 2 200...   May 2 2004, 06:41 PM
- - Kakkaraun   Okay, let me rephrase. Abtruse was wrong. Mmkay?...   May 2 2004, 06:46 PM
- - Jason Farlander   QUOTE (Kakkaraun @ May 2 2004, 01:46 PM) Okay...   May 2 2004, 06:49 PM
- - Abstruse   The Randi Prize hasn't been claimed yet. I wi...   May 2 2004, 06:56 PM
- - Kakkaraun   The problem with providing evidence for something ...   May 2 2004, 06:57 PM
- - Kakkaraun   QUOTE (Abstruse) The Randi Prize hasn't been c...   May 2 2004, 07:00 PM
- - Jason Farlander   QUOTE (Kakkaraun @ May 2 2004, 01:57 PM) The ...   May 2 2004, 07:01 PM
- - Lantzer   QUOTE (Jason Farlander) However, untill such a tim...   May 2 2004, 07:03 PM
- - Kakkaraun   Then become a media spectacle, and/or get assassin...   May 2 2004, 07:05 PM
- - Austere Emancipator   We already had this discussion. Or as much of this...   May 2 2004, 07:06 PM
- - Jason Farlander   Lantzer: It *is* factual in that it *can* be disp...   May 2 2004, 07:08 PM
- - Lantzer   Ok. Here's a question. In SR history, who...   May 2 2004, 07:09 PM
- - Kakkaraun   QUOTE (Jason Farlander) This just *reeks* of consp...   May 2 2004, 07:10 PM
- - Jason Farlander   Thanks for insulting me Kakkaraun. I appreciate t...   May 2 2004, 07:13 PM
- - Austere Emancipator   QUOTE (Kakkaraun)It happened, period. How nice. An...   May 2 2004, 07:14 PM
- - Kakkaraun   QUOTE (Jason Farlander) Thanks for insulting me Ka...   May 2 2004, 07:17 PM
- - Ancient History   Conjuring It is difficult indeed to define the pra...   May 2 2004, 07:49 PM
- - Abstruse   Joy, a flamewar. You believe in magic. Booey for...   May 2 2004, 07:49 PM
- - mfb   only fools deny the existence of underpants gnomes...   May 2 2004, 11:56 PM
- - Eyeless Blond   QUOTE (Dog)Let me take a shot at the line of sight...   May 3 2004, 08:26 AM
- - Abstruse   No one's commented on it because it makes sens...   May 3 2004, 11:12 AM
- - emo samurai   Blood Magic Normally, when a magician casts a spe...   Jan 6 2007, 06:52 AM
- - Wounded Ronin   Can we explain why teleportation magic doesn't...   Jan 7 2007, 11:45 PM
- - nezumi   QUOTE (Wounded Ronin) Can we explain why teleporta...   Jan 8 2007, 12:42 AM
- - Konsaki   Each spell is either a manipulation of energy or m...   Jan 8 2007, 01:07 AM
- - emo samurai   And the elemental effects go away after the spell ...   Jan 8 2007, 01:11 AM
- - hyzmarca   You can't teleport because FASA didn't wan...   Jan 8 2007, 01:25 AM
- - emo samurai   hyzmarca, why do you hate fun? I think the challe...   Jan 8 2007, 01:33 AM
- - Kagetenshi   QUOTE (emo samurai @ Jan 7 2007, 08:33 PM) Ob...   Jan 8 2007, 02:40 AM
- - Thane36425   Harlequin did teleport at the end of his first cam...   Jan 8 2007, 03:22 AM
- - Kagetenshi   That depends on your definition of "teleport...   Jan 8 2007, 03:24 AM
- - Warmaster Lah   QUOTE (Ancient History) The Somatic Way All magic...   Jan 8 2007, 05:16 PM
- - NightmareX   QUOTE (Kakkaraun) Whenever this conversation comes...   Jan 10 2007, 08:55 PM
- - Ravor   It's my understanding that magic requires the ...   Jan 10 2007, 09:33 PM
- - emo samurai   Karma Karma is metaphysical change. It is both sp...   Jan 13 2007, 10:03 PM
- - Kagetenshi   FWIW, even purely astral Horrors have karma. ~J   Jan 13 2007, 10:54 PM
- - emo samurai   Well, maybe they can exist without that barrier un...   Jan 13 2007, 11:10 PM
- - Thane36425   In Street Magic and the previous Magic Handbooks, ...   Jan 13 2007, 11:26 PM
- - Ravor   True, although if I'm remembering correctly, t...   Jan 14 2007, 04:45 AM
- - emo samurai   Because mana isn't extradimensional, being utt...   Jan 14 2007, 06:06 AM
- - Sir_Psycho   QUOTE (Warmaster Lah) QUOTE (Ancient History ...   Jan 14 2007, 09:04 AM
- - emo samurai   What about all the health spells, or the spells th...   Jan 14 2007, 09:27 AM
- - Herald of Verjigorm   QUOTE (emo samurai) And I don't think Horrors ...   Jan 14 2007, 02:32 PM
- - Pendaric   The universal magical theory hermetics have proven...   Jan 14 2007, 08:37 PM
- - Kagetenshi   QUOTE (Pendaric) The universal magical theory ...   Jan 14 2007, 09:22 PM
- - Pendaric   Their all wrong that what I love about this game.   Jan 14 2007, 09:29 PM


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