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Target ![]() Group: Members Posts: 64 Joined: 22-August 12 Member No.: 53,471 ![]() |
So, we've all played the game where the former special forces guy teams up with the absurdly powerful anti-establishment mage, the glacier shaving Decker, and the Face who can convince you to change sexualities, twice. And the rules are great at making that team.
Likewise, the Street level characters who are quite capable of outshooting most SWAT teams, and have incidentally just the right dump stats. Even the best Character Role Players are rarely going to leave any serious action deficiencies, and usually have at least one specialty tweaked to well beyond professional competence. But what if there was an alternate rule set, one that made the metahuman first, before any character consideration? One where you could see how your typical "fell-in-to the-shadows, didn't dive into it" character might be created. The goal is not balanced, nor fair, character creation. It is, indeed, the opposite: to present an unfair, unoptimized, un-player balanced chargen where the world of shadowrun is dangerous, and scary. Where, by virtue of being "real" the environment and the players need to be respected and feared, not treated as a handy challenge for tonight's session. The rules are always update-able, and I am seeking further input into their creation just as a pet project. Specifically skills and resources related to these things. They do not include societal adjustments yet (for instance, you get the statistical chance of being a mage, without accounting for the vast likelihood corps would pick you up for corporate educating before the street ganger and therefore increase the odds he never considers cirminality), but if anyone has the numbers to run it, it might be interesting. You'll need a d100 or similar percentile generating function. Step 1. The basics Roll Metatype (Seattle pop numbers used from Seattle 2072) 1-66 = Your human. Hooray. 67-79 = An elf, you might say you win the genetic lottery. 80-81 = Dwarf it is. 82-97 = Ork. 98+ = Troll Roll stats (base + 2.5 used as the mean for a normal distribution with each point being a standard deviation) Roll each stat using the following. This will give you slightly above average individuals (roughly priority B normally distributed) Downshift 1 level if the racial max is less than 6: 1-3: Base (Human 1) 4-18: Base + 1 (Human 2) 19 - 52: Base + 2 (Human 3) 53 - 84 : Base + 3 (Human 4) 84 - 98 : Base + 4 (Human 5) 99+: Roll Again - IF 1-98, Base + 5 (Human 6) IF 99+, Exceptional Attribute (Human 7) If you want your characters even more pedestrian, her eis the same table centered on 3, which gives roughly priority C stats normally distributed. Roll stats (base + 2 used as the mean for a normal distribution with each point being a standard deviation) Roll each stat using the following. Downshift 1 level if the racial max is less than 6: 1-6: Base (Human 1 - this is slightly higher as it accommodates for all the standard devs that would be below base with the new left skew) 7-31: Base + 1 (Human 2) 32-69: Base + 2 (Human 3) 70-94 : Base + 3 (Human 4) 94-98 : Base + 4 (Human 5) 99: Base + 5 00: Roll Again IF 1-98: Base + 5 IF 99-00: Exceptional Attribute "Too weak to live" rule: If your attributes total up to less than or equal to (8 * base +1), you may reroll . E.g. a human with a combined total of 16 or less could reroll. Step 1 complete. You now have whatever the fate's gifted you with. Step 2. Did you Awaken? 1-97 = Nope. get over it, go to step 3. So, how long before you start to hate those magical haves when your a have not? 98 = Your a techno. Freak. 99-00 = Yes! Well, that was improbable. Roll Again: 1-33: Mage, well aren't you the shit. Roll Again IF 1-50: True mage IF 51-00: Aspected magician 34-40 = Mystic Adept. 41+ = Adept Determine Magic Rating (skewed left normal distribution centered on 2) 1-18: Magic 1 19-52: Magic 2 53-84: Magic 3 84 - 98: Magic 4 99: Roll Again 1-98: Magic 5 99-00: Magic 6 Step 3: What part of society are you from? (Derived from Seattle 2072, in the absence of meaningful stats, I've used education as a baseline for separating low and middle lifestyles. if anyone has accurate number on rough estimates for the SINless, it would help. Criminal SINs are pulled from felonies per thousand) 1-3: SINless, Street. As it implies, you do not have a SIN. 4-15: SINless, Squatter. 16-20: SINless, Low. 21: Criminal SIN, Squatter 22: Criminal SIN, Low 23-34: National SIN, Low. 35-52: National SIN, Low, Corporate Affiliation 53-60: Corporate Limited SIN, Low 61-71: National SIN, Middle 72-85: Corporate Limited SIN, Middle 85-92: Corporate SIN, Middle 93-97: Corporate SIN, High 98: National SIN, High 99-00: Roll Again 1-98: Your choice of SIN, High 99-00: Luxury. Corporate SIN, naturally. NOTE: Beyond this rudimentary point needs serious work and contribution, because after being born into a silver spoon or appalling poverty, you could start shaping your life..somewhat. right now we are considering skills "packs" and some limited skillpoint expenditures base don background. |
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Lo-Fi Version | Time is now: 11th February 2025 - 06:44 AM |
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