IPB

Welcome Guest ( Log In | Register )

FuelDrop
post Sep 10 2013, 06:50 AM
Post #1


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



This week our group is likely to be attacking a street gang. Specifically, this gang is one splinter faction from a failed attempt by the Humanis Policlub to exert influence over the Redmond Barrens.

TIME FOR BACKSTORY: the HP tried to take over by slipping a bunch of human supremacist gangs funding and gear and turning them into a united force that was steamrolling smaller gangs one at a time until the local organized crime types decided that the end result would be bad for business and hired some runners to blunt their assault. Afterwards, the united gangs once again fractured due to infighting and several of the weaker factions got taken out by established gangs like the Cutters and the Crimson Crush.

Now the faction we're talking about here is right on the edge of Redmond and Snohomish, and has recently gotten themselves a new sponsor: The Hand of Five.

MORE BACKSTORY: Our campaign follows the canon timeline only loosely. Due both to this and to out of game factors (our 5th edition book shipment hasn't arrived yet, so new players are starting with 4th edition and we'll be changing up when they arrive) we will be running both 4th and 5th edition games set in the same timeline at the same date. Here's how we're basically running it: Nanotech is becoming unreliable, but since so many production lines and operations are still dependent on the technology things have gotten interesting. Anything made by nanotech (SR4 prices) is suspect (It has gremlins equal to half its device rating (rounded up) to represent glitches and flaws in their manufacturing process), with Cyberware instead having the buggy 'ware quality automatically and critical glitches result in total failure and Bioware automatically downgrading all glitches into critical glitches and preventing edge use on rolls that glitch or critically glitch (No you do not regain edge for these critical glitches). The end result of this is that while high-end 'ware and gear of all varieties are available at very high 5th ed prices, there's an entire black/grey market of surplus 'ware at 4th edition prices. This means that if you're willing to take the risks involved there is a ton of cheap 'ware out there, along with older weapons being available at an insane discount.

Hand of Five has been shipping the gang military-surplus nano-forged gear (which is suddenly all obsolete due to no sane military wanting known faulty gear on the front line), making them disproportionately well equipped, all in exchange for doing the HoF's bidding.

So, with all that out of the way, my question: How well defended would this gang's hang-outs be. They have no reason to believe they're going to be attacked, so what kind of state of readiness should they have?
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 13th August 2025 - 01:09 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.