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> Steam trading cards & Valve time
Tanegar
post Nov 8 2013, 06:03 PM
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So, am I the only one who's kind of angry about the introduction of virtual trading cards on Steam? Not about the cards themselves; I'm not that much of a neckbeard. I'm pissed because I can't help wondering how many people it took to implement them, and what else those people could have been working on (Episode 3, maybe? Maybe?).

You know, "Valve time" was a lot more charming back when Valve was this upstart little developer that upset the FPS apple cart with Half-Life. Let me give you a little perspective, here: Batman: Arkham Asylum was announced in 2008 and released in 2009. Rocksteady made it in a year, with about 90 people. Valve, by contrast, has 330 employees, and has been working on Ep. 3 for at least the six years since Ep. 2 was released. Six. Goddamn. Years. For a game whose engine and principal art assets were mostly already done.
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