Nov 8 2013, 06:03 PM
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
So, am I the only one who's kind of angry about the introduction of virtual trading cards on Steam? Not about the cards themselves; I'm not that much of a neckbeard. I'm pissed because I can't help wondering how many people it took to implement them, and what else those people could have been working on (Episode 3, maybe? Maybe?).
You know, "Valve time" was a lot more charming back when Valve was this upstart little developer that upset the FPS apple cart with Half-Life. Let me give you a little perspective, here: Batman: Arkham Asylum was announced in 2008 and released in 2009. Rocksteady made it in a year, with about 90 people. Valve, by contrast, has 330 employees, and has been working on Ep. 3 for at least the six years since Ep. 2 was released. Six. Goddamn. Years. For a game whose engine and principal art assets were mostly already done. |
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Tanegar Steam trading cards & Valve time Nov 8 2013, 06:03 PM
bannockburn You're probably not the only one, but it's... Nov 8 2013, 06:15 PM
X-Kalibur QUOTE (bannockburn @ Nov 8 2013, 10:15 AM... Nov 8 2013, 06:23 PM
Tanegar QUOTE (bannockburn @ Nov 8 2013, 01:15 PM... Nov 8 2013, 06:52 PM
bannockburn Do you really think that Valve doesn't have a ... Nov 8 2013, 08:13 PM
Tanegar QUOTE (bannockburn @ Nov 8 2013, 03:13 PM... Nov 8 2013, 09:06 PM
binarywraith QUOTE (Tanegar @ Nov 8 2013, 03:06 PM) An... Nov 9 2013, 02:30 PM
Epicedion QUOTE (binarywraith @ Nov 9 2013, 09:30 A... Nov 9 2013, 05:15 PM
Erik Baird He probably just doesn't want to see it go the... Nov 8 2013, 08:28 PM
CanRay *Looks up from my cards* Where do I buy booster p... Nov 9 2013, 12:03 AM
DamHawke QUOTE (CanRay @ Nov 9 2013, 08:03 AM) *Lo... Nov 12 2013, 06:35 AM
Tanegar ...OK, I didn't realize you could sell them fo... Nov 9 2013, 09:25 PM![]() ![]() |
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