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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Looking through the SRComp, I noticed that a few of the edges and flaws modify the number of dice rolled on certain tests (Toughness, Weak Immune System, Resistance to toxins, ETC) and remembered a thread from a while back on these boards which discussed splitting attributes into different ratings.
The concept is simple: Allow the effective splitting of attribute ratings to a limited extent with edges and flaws. Possible attribute splits include: Quickness to Alacrity(Speed) and Dexterity(Accuracy) Strength to Power (melee) and something that determines encumberance Body to System and Integrity Intelligence to Logic and Intuition (Different from the split in the thread above) Charisma to Likeability (needs a better name) and Smarts Willpower to Confidence and Determination The exact effects of the different splits I'lll leave to discussion. Basic system: A +2/-1 pt Edge/Flaw adds you to add or subtract 1 to these ratings. If both flaws are taken on one attribute, the attribute rating effectively decreases by 1 for all purposes. If both edges are taken, the attribute effectively increases by 1. Gamemasters may wish to limit the application of the edge to attributes which also have the Bonus Attribute Point edge applied to them. This would be slightly cheaper than some stuff already out there. The toughness edge is a 3-pointer but IMHO it's not worth that anyway. Comments? Ideas? |
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Lo-Fi Version | Time is now: 13th September 2025 - 11:23 AM |
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