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> Yet another topic about edges and flaws, Effective Attribute Mods
Lilt
post May 3 2004, 02:17 AM
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Looking through the SRComp, I noticed that a few of the edges and flaws modify the number of dice rolled on certain tests (Toughness, Weak Immune System, Resistance to toxins, ETC) and remembered a thread from a while back on these boards which discussed splitting attributes into different ratings.

The concept is simple: Allow the effective splitting of attribute ratings to a limited extent with edges and flaws. Possible attribute splits include:
Quickness to Alacrity(Speed) and Dexterity(Accuracy)
Strength to Power (melee) and something that determines encumberance
Body to System and Integrity
Intelligence to Logic and Intuition (Different from the split in the thread above)
Charisma to Likeability (needs a better name) and Smarts
Willpower to Confidence and Determination

The exact effects of the different splits I'lll leave to discussion.

Basic system:
A +2/-1 pt Edge/Flaw adds you to add or subtract 1 to these ratings. If both flaws are taken on one attribute, the attribute rating effectively decreases by 1 for all purposes. If both edges are taken, the attribute effectively increases by 1. Gamemasters may wish to limit the application of the edge to attributes which also have the Bonus Attribute Point edge applied to them.

This would be slightly cheaper than some stuff already out there. The toughness edge is a 3-pointer but IMHO it's not worth that anyway.

Comments? Ideas?
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Posts in this topic
- Lilt   Yet another topic about edges and flaws   May 3 2004, 02:17 AM
- - Arethusa   Honestly, while I personally hold with differentia...   May 3 2004, 02:31 AM
- - I Eat Time   It's a noble idea, and would add more realism ...   May 3 2004, 02:42 AM
- - A Clockwork Lime   Yeah, this is definitely one of those house rules ...   May 3 2004, 02:46 AM
- - Kagetenshi   Honestly, after Fringeworthy, six basic stats is p...   May 3 2004, 03:35 AM
- - TinkerGnome   The only real change that SR needs is the ability ...   May 3 2004, 03:53 AM
- - Arethusa   As much as I dislike such a system in general, I h...   May 3 2004, 04:22 AM
- - Kagetenshi   Which determines Reaction? Mental Acuity or Percep...   May 3 2004, 04:23 AM
- - Arethusa   For stuff like reaction, I imagine it'd be the...   May 3 2004, 04:26 AM
- - Lilt   @TKG: I know the breakdowns to sub-stats aren...   May 3 2004, 10:32 AM
- - TinkerGnome   Both combat pool and reaction can depend on the ab...   May 3 2004, 12:35 PM
- - Xirces   Some things to bear in mind. The existing Toughne...   May 3 2004, 12:55 PM
- - Kagetenshi   Here we go. Strength, Constitution, Dexterity, Agi...   May 4 2004, 11:12 PM
- - A Clockwork Lime   I have to admit that "Ability to Deal with Al...   May 4 2004, 11:17 PM
- - Lilt   QUOTE (Xirces) Even a generic edge : +1 die on spe...   May 4 2004, 11:19 PM
- - Arethusa   QUOTE (A Clockwork Lime) I have to admit that ...   May 5 2004, 12:42 AM
- - Lilt   QUOTE (Arethusa) Hell, I'm just glad it has an...   May 5 2004, 07:25 AM
- - Arethusa   QUOTE (Lilt) QUOTE (Arethusa @ May 5 2004, 12...   May 5 2004, 04:03 PM
- - Kagetenshi   Maybe it's both rolled into one stat. ~J   May 5 2004, 04:21 PM


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