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> Fixing speed in melee?, Just might work.
Arethusa
post May 3 2004, 09:13 AM
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Ran my ideas by a couple friends of mine and came up with this; I think it really just might work:

The faster combatant recieves a Speed Reach bonus equal to the difference in ititiative between the two combatants / 10, rounded down. This bonus is not available during the first melee combat of the combat turn, and is available at 1 point progressive for each melee combat thereafter. This bonus functions as reach normally, but is not negatable by the Close Combat maneuver.

Basically, one speed crazy attacker with 5 actions this turn gets no bonus when attacking his opponent who has 1 action this round, but if he proceeds to attack for every action after his first, he'll have 1 point of reach for his second melee attack, 2 for his third, 3 for his fourth, and 4 for his fifth. Melee combats do not need to be consecutive for the bonus to carry over (though it resets at the beginning of each new turn, naturally). Personally, I think a person moving at 5 times the speed of a normal human being should ultimately have one hell of an edge, but he should definitely have to work for it.

A couple final notes: this is only applicable on offensive melee actions, which means a fast character doesn't get to build up a defensive bonus when being hit a second or third time. As a possible addendum suggested by a friend of mine, the bonus resets if the attacker desides to switch the reach bonus from applying to his skill roll to his opponents (or vice versa).

Initially, I was a little worried that initiative difference / 10 would be too powerful. 20, on the other hand, basically makes Speed Reach of 2 something that'll practically never happen, and even 15 makes it extremely rare. How often do you have a divide of 30 between two melee combatants? Given the people'll that'll be meeting in melee, seems likely that 10 is actually fairly balanced in practice.
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Posts in this topic
- Arethusa   Fixing speed in melee?   May 3 2004, 09:13 AM
- - I Eat Time   It's a little like the post I had put up on th...   May 3 2004, 09:50 AM
- - Moonstone Spider   Too complicated. Why not simply rule that defendi...   May 3 2004, 09:53 AM
- - I Eat Time   I dunno, Spider. I'm more comfortable with sma...   May 3 2004, 09:58 AM
- - TinkerGnome   I still favor the notion of removing counterattack...   May 3 2004, 12:29 PM
- - BitBasher   A TN mod is never ever a "Small stacked modif...   May 3 2004, 03:31 PM
- - Herald of Verjigorm   If you want counterattacking to use up actions, ma...   May 3 2004, 03:54 PM
- - Arethusa   The problem with requiring the expenditure of a co...   May 3 2004, 04:52 PM
- - Entropy Kid   Keep in mind that the Complex Action used to attac...   May 3 2004, 04:54 PM
- - A Clockwork Lime   There's a difference between a counterattack (...   May 3 2004, 04:58 PM
- - Moonstone Spider   QUOTE (Arethusa) The problem with requiring the ex...   May 3 2004, 07:48 PM
- - Arethusa   What I'm saying is that in the system I propos...   May 3 2004, 07:52 PM
- - Gem the Troll   You're forgetting something...the whole counte...   May 3 2004, 08:01 PM
- - Arethusa   I'm not forgetting about counter attacks. I...   May 3 2004, 08:09 PM
- - I Eat Time   QUOTE (BitBasher) A TN mod is never ever a "S...   May 3 2004, 08:09 PM
- - Gem the Troll   But that's the thing about taking a big swing....   May 3 2004, 08:22 PM
- - Arethusa   What do you mean by within reason? We're pote...   May 3 2004, 08:32 PM
- - Dashifen   I'll just repeat what I said in the other thre...   May 3 2004, 10:36 PM
- - I Eat Time   QUOTE (Gem the Troll) But that's the thing abo...   May 3 2004, 11:40 PM
- - BitBasher   Bull, with skilled martial artists, noone "ta...   May 4 2004, 12:43 AM
- - Entropy Kid   QUOTE If you have to think about it, they means yo...   May 4 2004, 12:47 AM
- - Cain   QUOTE There's a difference between a counterat...   May 4 2004, 12:50 AM
- - A Clockwork Lime   QUOTE (BitBasher)They swing, you hurt them for it,...   May 4 2004, 12:53 AM
- - snowRaven   I agree BitBasher - which is why I like Arethusa...   May 4 2004, 12:55 AM
- - Cain   Almost forgot.... While I personally see the rule...   May 4 2004, 12:56 AM
- - Cain   QUOTE And you're wondering why I'm not res...   May 4 2004, 12:59 AM
- - A Clockwork Lime   Yes, I have no experience at all. I am a mere peo...   May 4 2004, 01:01 AM
- - Person 404   QUOTE (Cain)You're preferring a cinematic styl...   May 4 2004, 01:45 AM
- - Jason Farlander   Random thought, somewhat in line with AC Lime...   May 4 2004, 02:36 AM
- - I Eat Time   QUOTE (A Clockwork Lime) Yes, I have no experience...   May 4 2004, 03:01 AM
- - A Clockwork Lime   What makes either of you think I don't know wh...   May 4 2004, 03:06 AM
- - Jason Farlander   I accept that Cain knows a lot about martial arts....   May 4 2004, 03:11 AM
- - Arethusa   QUOTE (Jason Farlander) I accept that Cain knows a...   May 4 2004, 03:45 AM
- - Austere Emancipator   QUOTE (Arethusa)Bitbasher went so far as to claim ...   May 4 2004, 03:56 AM
- - Jason Farlander   QUOTE (Austere Emancipator) I won't touch the ...   May 4 2004, 04:01 AM
- - A Clockwork Lime   Note also that Reflexes (specifically Reaction) in...   May 4 2004, 04:04 AM
- - BitBasher   QUOTE Bitbasher went so far as to claim that reloa...   May 4 2004, 04:13 AM
- - A Clockwork Lime   RE: Fixing speed in melee?   May 4 2004, 04:42 AM
- - Arethusa   QUOTE (BitBasher @ May 4 2004, 12:13 AM) QUOT...   May 4 2004, 04:47 AM
- - I Eat Time   Just a question. I was under the impression that o...   May 4 2004, 06:32 AM
- - Cain   QUOTE When fighting someone augmented well above y...   May 4 2004, 09:07 AM
- - Jason Farlander   QUOTE (Cain) I don't know about superhumanly f...   May 4 2004, 12:54 PM
- - snowRaven   I have to agree with Jason Here - each action isn...   May 4 2004, 02:06 PM
- - Austere Emancipator   Again not commenting on the actual topic... But Jo...   May 4 2004, 02:21 PM
- - mfb   skill, in something like martial arts, means train...   May 4 2004, 02:38 PM
- - Entropy Kid   QUOTE high skill-low init can beat low skill-high ...   May 4 2004, 03:13 PM
- - Moon-Hawk   QUOTE (Jason Farlander)QUOTE (Austere Emancipator ...   May 4 2004, 04:50 PM
- - Lantzer   Same here, EK. I like the rule as is, where skill...   May 4 2004, 05:16 PM
- - I Eat Time   Lantzer - I personally like it. It's intuitive...   May 4 2004, 05:24 PM
- - A Clockwork Lime   QUOTE The speedy folks want more successes due to ...   May 4 2004, 05:27 PM
- - Moon-Hawk   Lantzer-I like that too. A small advantage, and o...   May 4 2004, 05:28 PM
- - BitBasher   QUOTE (ACL)*That* is far more believable in my opi...   May 4 2004, 05:55 PM
- - A Clockwork Lime   QUOTE (BitBasher)QUOTE (A Clockwork Lime)Never did...   May 4 2004, 05:58 PM
- - Zazen   I saw the point. Ignoring ties is one reason that ...   May 4 2004, 06:01 PM
- - A Clockwork Lime   No, I'm dissatisifed with the way Reflexes are...   May 4 2004, 06:04 PM
- - Entropy Kid   Well, ties going to the attacker is a benefit to t...   May 4 2004, 06:22 PM
- - A Clockwork Lime   I'm cool with just allowing one counterattack ...   May 4 2004, 06:24 PM
- - Zazen   QUOTE (A Clockwork Lime) No, I'm dissatisifed ...   May 4 2004, 06:33 PM
- - Mardegun   I am just going to give my option without reading ...   May 4 2004, 07:06 PM
- - Arethusa   QUOTE (Cain)Why should I waste time looking at the...   May 4 2004, 07:06 PM
- - Zazen   QUOTE (Arethusa) Personally, I felt they did it be...   May 4 2004, 07:30 PM
- - A Clockwork Lime   If nothing more, it's a balance issue. It wou...   May 4 2004, 07:33 PM
- - Arethusa   QUOTE (Zazen)This is flatly wrong. People use full...   May 4 2004, 07:48 PM
- - Zazen   Since you both seem to admit that the blocking thi...   May 4 2004, 08:23 PM
- - A Clockwork Lime   I totally understand that and realize it really do...   May 4 2004, 08:26 PM
- - Lantzer   A very long time. Of course (thinking back to ple...   May 4 2004, 08:45 PM
- - Zazen   Even if you call ties full blocks the fight only l...   May 4 2004, 08:47 PM
- - John Campbell   Boxing gloves are padded to reduce damage, so they...   May 4 2004, 08:49 PM
- - Smiley   HELL yes. Once you start losing in melee combat, o...   May 4 2004, 09:35 PM
- - Jason Farlander   Actually I think Lantzer, despite his somewhat con...   May 4 2004, 10:18 PM
- - Entropy Kid   In my totally uninformed opinion, I suggest limiti...   May 4 2004, 10:46 PM
- - Arethusa   I'd say more that you should just limit the bo...   May 4 2004, 10:51 PM
- - Jason Farlander   QUOTE (Entropy Kid) In my totally uninformed opini...   May 4 2004, 10:54 PM
- - Entropy Kid   Oh, I forgot to ask; Do magical increases to Initi...   May 4 2004, 11:08 PM
- - A Clockwork Lime   My problem with allowing a major reflex difference...   May 4 2004, 11:08 PM
- - Entropy Kid   QUOTE My problem with allowing a major reflex dif...   May 4 2004, 11:11 PM
- - A Clockwork Lime   It's not a must have, but it helps. Ranged at...   May 4 2004, 11:15 PM
- - Jason Farlander   Entropy Kid: I would say yes on both. As a note, ...   May 4 2004, 11:23 PM
- - Arethusa   QUOTE (A Clockwork Lime)It's not a must have, ...   May 5 2004, 12:36 AM
- - Cain   To be fair, I've calculated the speed advantag...   May 5 2004, 12:53 AM
- - Zazen   QUOTE (Cain) To be fair, I've calculated the s...   May 5 2004, 04:10 AM
- - Cain   True enough; but we're discussing skilled oppo...   May 5 2004, 07:31 AM
- - A Clockwork Lime   I think this is your main problem, Cain. You keep...   May 5 2004, 07:39 AM
- - Zazen   That doesn't really help much either. Give the...   May 5 2004, 08:01 AM
- - A Clockwork Lime   I'm not referring to stats. I'm referring...   May 5 2004, 02:34 PM
- - Bearclaw   A thought occured to me in the shower this morning...   May 5 2004, 03:29 PM
- - BitBasher   At skill one, The defender has a 1 in 4 chance of ...   May 5 2004, 03:30 PM
- - A Clockwork Lime   <just rolls his eyes> It's amazing what...   May 5 2004, 03:33 PM
- - BitBasher   So in a nutshell you want to argue the effectivene...   May 5 2004, 04:24 PM
- - A Clockwork Lime   Nope. I'm arguing about the stupidity of this...   May 5 2004, 04:34 PM
- - BitBasher   I see your point, but in reality, outside of a com...   May 5 2004, 05:03 PM
- - Bearclaw   So Lime, what do you think of my idea. It seems s...   May 5 2004, 05:10 PM
- - Arethusa   Is your argument seriously that broken rules don...   May 5 2004, 05:10 PM
- - A Clockwork Lime   I was just using a stupid example to demonstrate t...   May 5 2004, 05:10 PM
- - Zazen   QUOTE (BitBasher) Im fine assuming the skill is on...   May 5 2004, 05:12 PM
- - Austere Emancipator   QUOTE (Arethusa)Is your argument seriously that br...   May 5 2004, 05:15 PM
- - Arethusa   QUOTE (Zazen)In general the attacker has more of a...   May 5 2004, 05:16 PM
- - BitBasher   QUOTE Is your argument seriously that broken rules...   May 5 2004, 05:26 PM
- - Austere Emancipator   QUOTE (Arethusa)If you don't care enough about...   May 5 2004, 05:31 PM
- - A Clockwork Lime   It wouldn't be so mad if one part of it wasn...   May 5 2004, 05:47 PM
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