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> Explaining new characters through backstory, What lies behind the numbers?
Talia Invierno
post Aug 25 2003, 03:11 PM
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Which parts of a new character should the player have to explain in some detail in the backstory? Why or why not?

Unusually high or low attributes?
Unusually high or low skills?
Edges/flaws?
Awakening?
High resources and/or lifestyle and/or spells?
Contacts? only buddies and ffl or all of them?
Unusual pieces of equipment?
Cyberware? - or even backstory replacement of cyberware?
Bioware?
Other?

(I had been intending to do this as a poll, but there are too many options and combinations of options to make it practical unless there were some way to set up a given poll to allow more than one answer: not generally desirable, not asked, not done.)
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