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Redjack
post Dec 25 2014, 05:39 AM
Post #1


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From: End of the Yellow-Brick Road
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Organizational Contacts is the second thing I was personally looking for in Run Faster:

The "Who You Know" section held a few pleasant surprises for me. I really like the concept of having details about the contact type being clearly defined for contacts as well as what the contact wants. I was glad to then see this in both the random contact generator as well as the sample contacts.

The Organizational Contacts chart on the top of page 177 was completely out of place. The term "Connection Bonus" was used nowhere else than the table. What is it? The very next section, "I Know A Guy" allows you to pull people from your past, adjusting loyalty to the character history, but each contact in the chart is a group, not an individual. While it discussed using karma to make contacts permanent, it did not correlate to the table. Conversely, the other text on contacts did reference a SIN, but neither Connection Bonus, nor Karma costs, and nor the non-linear progression of cost/bonus was defined. Completely out of place and frustrating.

Finally, I simply disagree on the organization loyalty being limited to a rating of 1 though.
QUOTE (SR5 @ pg387)
Loyalty Rating 1: Just Biz. The relationship is purely mercenary, based solely on economics. The people involved may not even like each other, and they won’t offer any sort of preferential treatment.
I think that a limit of 3 is probably more representative of real life.
QUOTE (SR5 @ pg387)
Loyalty Rating 3: Acquaintance. The people in the relationship are friendly, but calling them actual friends might be stretching it. The contact is willing to be
inconvenienced in small ways for the character but won’t take a fall for him.


Thoughts?
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