Third Edition Houserules: Cyber-Limbs |
Third Edition Houserules: Cyber-Limbs |
Jan 20 2015, 11:23 AM
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Moving Target Group: Members Posts: 264 Joined: 28-October 14 From: HH Member No.: 190,938 |
One of my players complaining about the cost of cyber-limbs in third edition
got me thinking about those, and after I took a look at the overall costs, the options they open up, and the relation to Bioware alternatives, I came to the conclusion, that I want to house-rule them in my game. _______________ The things I do not like: The price is outrageous! This includes the price for cyber-limb augmentations, like a strength upgrade. How can I expect to see gutter-punks on the street sporting chrome, when the basic kit costs 100k, without any additions. The starting values seem strangely chosen, and the augmentation rules are clunky and confusing at best, I still have not found the price of a strength upgrade in Man&Machine, after reading the pages 5 times over. ________________ Fixes I can think of: Cutting the prices to a third, or even less. At least for standard-ware. The limbs cost a lot of Essence, so the players will prefer higher grade ware anyway, which drives up the price again. Also, upgrading the ware beyond the capabilities of ones own body is expensive enough, in addition to costing Essence again, so the standard stuff does not have to be so hard on the wallet. This way, Standard ware becomes as accessible as the setting requires. I quite liked the approach fourth edition took to this, starting the attributes off at a value of 3, and making the upgrade up to the level of the overall body relatively inexpensive. This is made especially easy by third edition having only two attributes the ware can have, since it has no Body. Working a fix over the hand- and foot-armor, would be pretty easy, by only allowing armor on full limbs to add to the overall score. However I would be inclined to allow forearm armor to be added to close combat damage resistance, in Full Defense at least. _________________ The only thing I worry about is how this impacts how the starting money is spent. On the other hand, I think it would be great to have more players in my games walk around with cyber. The way I see it, they should WANT to shred their souls with ware, for the edge it gives them, so the in-game rules for ware should reflect this. What are your thoughts? Do you play cyber-limbs in third edition RAW? |
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