May 8 2015, 04:49 PM
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
So Acid attacks reduce the Armor value on a piece of gear.
So if someone had Armor Jacket (12) on which they splurged for a full 12 rating Nonconductivity was hit with a magical Acid attack, it would be safe to assume the Jacket drops to Armor value 11 and Nonconductivity 11 (acid chewing up bits of the non-conductive parts and such). However if the person had gone with Armor Jacket (12) and only spent on 4 Nonconductivity, when they get hit with the Acid attack would the Armor now be AV 11/ 3 Noncon or would it be 11/4 and not start chewing into the Nonconductivity until it was the last 4 points of Armor seeing as the armor still has plenty capacity to house the modification since Armor value affects Capacity of said armor for things like armor modifications? I can see arguments either way, the former because the acid is eating off bits of the overall armor, while the latter is supported by the capacity rule. It gets a bit muddier if the person has two or more armor mods like say the jacket was 4 Noncon/4 fire resistance. What order would they be decreased? Chew through all of one then the other or alternate between the two so 1 point off Noncon, next point off Fire and so on.... |
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Sendaz Acid vs Armor Modifications May 8 2015, 04:49 PM
Lobo0705 QUOTE (Sendaz @ May 8 2015, 11:49 AM) So ... May 8 2015, 05:27 PM
Wothanoz QUOTE (Lobo0705 @ May 8 2015, 12:27 PM) A... May 8 2015, 07:46 PM![]() ![]() |
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