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Target ![]() Group: Members Posts: 91 Joined: 26-August 15 Member No.: 197,056 ![]() |
I have a character concept in mind, something very "American Psycho:" a Street Samurai who screams or laughs like a lunatic while charging the bad-guys with a chainsaw (possibly another melee weapon, because iirc chainsaws don't get strength bonuses to damage.) The idea is to get NPCs to target me instead of the rest of my family. I'm leaning toward a MBW system for the twitchy-dodge-y-ness and IPs, and a high Reaction to avoid as much incoming damage as possible. I want to be armored, but don't want to be too bulky as that kind of kills the vibe of the character, although a WH:40k Space Marine-ish character would be pretty kick-ass, too. Perhaps further down the road...
So: what can I do to avoid as much damage as possible without toys like Combat Sense, relying instead entirely on 'ware, and what can I do mechanically to make sure NPCs focus on my character? |
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Lo-Fi Version | Time is now: 13th August 2025 - 08:05 AM |
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