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> More ward ideas, Need a critique.
Pendaric
post Oct 19 2015, 09:58 PM
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Now I tend to play a SR3 with ideas stolen from SR4.

I have an idea for some ward types with sr4 system in mind and I don't think they have been proposed before. Look them over please and tweek them or let me know if am repeating.

Two new ward types,
A locked ward
Can not be be bypassed by usual means. The ward must be defeated in astral combat or the physical component destroyed to can entry. Access while letting the ward owner/s knowing in the usual manner of SR4 is impossible. However sync you aura with the ward to spoof your way in is still possible.

Locked wards take twice as long to make and last half the normal time.
Haven ward [/b]
Prerequisite meta magic Invoking

With in the the confines for the warded area spirits can not be summoned, including bound spirits. Free spirits cannot enter or use a meta planar shortcut to do so. Sprits external to the ward and seek to over come it in astral combat to enter.


[b]Ward key

A specialised fetish that can grant access to a ward/permanent to a none attuned wizzer. Created by the ward owner/s to allow attunement to their ward on an astral projecting, dual natured or in the case of a haven ward a conjurer can summon spirits from the meat.
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Posts in this topic
- Pendaric   More ward ideas   Oct 19 2015, 09:58 PM
- - Pendaric   Any input? Am I repeating things?   Oct 21 2015, 08:20 PM
- - tisoz   QUOTE (Pendaric @ Oct 19 2015, 05:58 PM) ...   Oct 26 2015, 06:41 PM
- - Pendaric   Thanks for the feedback. The aim of the ward key i...   Oct 27 2015, 10:59 PM


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