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Target ![]() Group: Members Posts: 32 Joined: 26-August 10 From: Portstewart, Northern Ireland Member No.: 18,975 ![]() |
Hey Folks,
How're we all doing? So, veteran 3rd Edition GM here - I consistently ran a pretty intensive campaign set in the early 2050's using SR3 for a few years and was advancing through the timeline with a mixture of homebrew material and classic 2nd Edition modules. 3rd Edition has it's problems, sure, such as a lack of consistency between core, decking & rigging rulesets but it's a great system IMHO. I'm looking at kicking off a fresh campaign with a new set of players - no previous SR experience - and considering how I want to do things. I'm quite sure that I want to set the campaign in the same time period, initially at least - of the early 2050's and to continue to make use of some of those classic modules - Dreamchipper, Mercurial, Harlequin, Missing Blood, etc. My question is, which edition of the rules should I go with given my players lack of experience. I'm aware that if I plug the campaign into SR4 or SR5 the main change I'll have to make is ripping out the wireless matrix stuff, and converting any older modules I use (which I'm happy to do). I also have the Shadowrun 2050 book for SR4 to take some tips from. Part of me is also curious to try out omething different, but I don't want to short change the game as a result. What do you reckon, chummers? Cheers. |
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Lo-Fi Version | Time is now: 4th March 2025 - 12:40 PM |
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