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> Decisions, Decisions..., Looking at running a new 2050's campaign, which system should I us
Askani'son
post Nov 3 2015, 12:16 PM
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Joined: 26-August 10
From: Portstewart, Northern Ireland
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Hey Folks,

How're we all doing?

So, veteran 3rd Edition GM here - I consistently ran a pretty intensive campaign set in the early 2050's using SR3 for a few years and was advancing through the timeline with a mixture of homebrew material and classic 2nd Edition modules. 3rd Edition has it's problems, sure, such as a lack of consistency between core, decking & rigging rulesets but it's a great system IMHO.

I'm looking at kicking off a fresh campaign with a new set of players - no previous SR experience - and considering how I want to do things. I'm quite sure that I want to set the campaign in the same time period, initially at least - of the early 2050's and to continue to make use of some of those classic modules - Dreamchipper, Mercurial, Harlequin, Missing Blood, etc. My question is, which edition of the rules should I go with given my players lack of experience. I'm aware that if I plug the campaign into SR4 or SR5 the main change I'll have to make is ripping out the wireless matrix stuff, and converting any older modules I use (which I'm happy to do). I also have the Shadowrun 2050 book for SR4 to take some tips from. Part of me is also curious to try out omething different, but I don't want to short change the game as a result.

What do you reckon, chummers?

Cheers.
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