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> ARGH! HELP! My players are too good., ...need help....
Adhoc
post Dec 9 2015, 03:13 PM
Post #1


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Argh! Help!

My players are too good. I'm one guy up against 6 players who are using HeroLab to create characters I can't challenge.

Half of the group are magicians or adepts and the rigger & the decker are very good at what they do.

At the same time the players are very analytic people - we have:
- a Chief Financial Officer (very good at number-crunching) in Excell
- a former military officer, turned programmer, turned business developer for a very large company
- a regular programmer (who work with DNA-sequencing)
- another business analyst for very big bank (who crunches number in analytic tools all day)
- one more guy who is a bit more chill

They are all very passionate about the game, so they bring everything they have to the table.

The problem is I don't have the time or energy to match them.

I mean: this is the level of planning they put into things (made by x-military officer): Tactics for scouting. This is based on his experience as a in-field military commander from live operations. How can I match this?!??!?

Their characters are min/maxed to the hilt. They're all very interesting characters, but they're also shadowrunning monsters. They have no discernible weaknesses that I can challenge. Besides they see all that I can send at them way before it has a chance to reach them.

I can't use the pregenerated characters as opposition - they'll eat them up like Oreos (When will SR learn to make proper pregen characters?)

There is a huge complexity issue: I can challenge them by throwing single hostiles at them - dragons or large spirits - but that just not interesting or realistic. If I'm going to create an interesting encounter for them, the complexity of making it is staggering - 4-8 unique characters made with every single trick in the books? If I'm going to create encounters that are varied, I'll have to spend weeks preparing.

I can't set up an ambush - they discover them way and just go a different way - meaning all preparation is moot.

Essentially I have to be able to improvise encounters on the fly based on what they do and run them - and Shadowrun is not a simple system that makes it easy to improvise.

So can you help me? Do you have any suggestion for a way to challenge them? or to reduce complexity?

Best,
Adhoc



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Posts in this topic
- Adhoc   ARGH! HELP! My players are too good.   Dec 9 2015, 03:13 PM
- - Stahlseele   Sure. Chicago. BGC, Insect Spirits, no Matrix-Acce...   Dec 9 2015, 04:44 PM
- - Koekepan   I dream of a group like yours. They mean that you...   Dec 9 2015, 05:03 PM
- - Koekepan   The long game or How to challenge people who are...   Dec 9 2015, 05:32 PM
- - Koekepan   OK, more coffee inserted into the IV. On to the l...   Dec 9 2015, 06:04 PM
- - Warlordtheft   First give them a hug from me--a group like that i...   Dec 9 2015, 06:29 PM
- - toturi   QUOTE (Adhoc @ Dec 9 2015, 11:13 PM) Argh...   Dec 10 2015, 05:01 AM
- - Adhoc   Thanks for the great replies - I'll sink some ...   Dec 10 2015, 08:57 AM
- - apple   QUOTE Samuel  Force 13 Spirit of Air (Wind...   Dec 10 2015, 10:14 AM
|- - Adhoc   QUOTE (apple @ Dec 10 2015, 11:14 AM) Fro...   Dec 10 2015, 11:27 AM
- - apple   That was my thought as well (using drams to bypass...   Dec 10 2015, 11:46 AM
- - Machiavelli   I smell a problem in game-mechanics here. I am not...   Dec 10 2015, 01:20 PM
- - Kyrel   Vel mødt You already have some good advice above...   Dec 11 2015, 01:43 PM
- - NeVeRLiFt   Just cherry pick your npc's from these two sit...   Dec 13 2015, 04:03 PM
- - Prime Mover   Use strengths against them once in awhile. Disinf...   Dec 14 2015, 05:21 AM
- - Sn00py   It's not just about doing the crime; it's ...   Dec 14 2015, 08:01 AM
- - Iduno   Did the mana static spell make it to 5th? That was...   Dec 14 2015, 02:24 PM
- - Glyph   Challenge them, but keep it fun. Don't go all...   Dec 15 2015, 12:46 AM
- - Sendaz   It's old, but still relevant: Levelling the f...   Dec 15 2015, 09:57 PM
- - Betx   On a mechanical level, you might want (for game ba...   Dec 15 2015, 10:32 PM
- - Blade   Last time some players asked me to challenge their...   Dec 16 2015, 11:26 AM
- - Kyoto Kid   ...updating an old 3rd edition setting (pre Crash ...   Dec 24 2015, 12:25 AM
- - Alex   If you're looking for a combat challenges ther...   Dec 24 2015, 07:17 PM
|- - JanessaVR   QUOTE (Alex @ Dec 24 2015, 11:17 AM) If y...   Dec 24 2015, 11:12 PM
|- - toturi   QUOTE (Alex @ Dec 25 2015, 03:17 AM) If y...   Dec 29 2015, 09:11 AM
- - Neraph   QUOTE (Glyph @ Dec 14 2015, 06:46 PM) Cha...   Dec 25 2015, 03:52 AM
- - Sendaz   But tactics isn't always down to book smarts e...   Dec 29 2015, 09:51 AM
|- - toturi   QUOTE (Sendaz @ Dec 29 2015, 05:51 PM) Bu...   Dec 30 2015, 02:11 AM
|- - Kuma   QUOTE (Sendaz @ Dec 29 2015, 02:51 AM) Bu...   Feb 27 2016, 06:47 PM
- - Glyph   I agree with toturi. Kobolds are smarter than you...   Dec 30 2015, 04:59 AM
|- - Alex   QUOTE (Glyph @ Dec 29 2015, 10:59 PM) I a...   Jan 1 2016, 04:15 AM
|- - toturi   QUOTE (Alex @ Jan 1 2016, 12:15 PM) Sure,...   Jan 4 2016, 08:43 AM
- - Warlordtheft   As a victim of Tuckers Kobolds, it taught you one ...   Jan 4 2016, 04:24 PM
- - Fyndhal   Some practical, tactical suggestions: * Use field...   Jan 7 2016, 08:18 PM
- - Zednark   I recall a point in reading Cyberpunk 2020 materia...   Jan 14 2016, 02:56 AM
|- - toturi   QUOTE (Zednark @ Jan 14 2016, 10:56 AM) N...   Jan 14 2016, 03:24 AM
|- - Zednark   QUOTE (toturi @ Jan 13 2016, 10:24 PM) Th...   Jan 14 2016, 03:40 AM
||- - Tymeaus Jalynsfein   QUOTE (Zednark @ Jan 13 2016, 08:40 PM) T...   Jan 17 2016, 05:02 AM
|- - Glyph   QUOTE (toturi @ Jan 13 2016, 07:24 PM) Th...   Jan 17 2016, 08:24 PM
|- - toturi   QUOTE (Glyph @ Jan 18 2016, 04:24 AM) Ide...   Jan 18 2016, 04:18 AM
|- - Adhoc   QUOTE (toturi @ Jan 18 2016, 05:18 AM) Th...   Jan 18 2016, 01:17 PM
|- - Koekepan   QUOTE (Adhoc @ Jan 18 2016, 03:17 PM) And...   Jan 18 2016, 06:08 PM
||- - Glyph   QUOTE (Koekepan @ Jan 18 2016, 10:08 AM) ...   Jan 20 2016, 08:21 AM
||- - Koekepan   QUOTE (Glyph @ Jan 20 2016, 10:21 AM) I t...   Jan 20 2016, 07:47 PM
||- - toturi   QUOTE (Glyph @ Jan 20 2016, 04:21 PM) It ...   Jan 21 2016, 02:35 AM
|- - toturi   QUOTE (Adhoc @ Jan 18 2016, 09:17 PM) If ...   Jan 20 2016, 07:54 AM
- - JanessaVR   Our group used the "Japanese Method" (se...   Jan 21 2016, 08:58 PM
- - Blade   @JanessaVR: The different methods make sense, cult...   Jan 22 2016, 10:04 AM
- - sunnyside   I've been out of the game for a while, and I s...   Jan 26 2016, 05:09 AM
- - adzling   I'd go along with what other have said here: y...   Feb 6 2016, 12:21 AM


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