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Moving Target ![]() ![]() Group: Validating Posts: 186 Joined: 26-February 02 From: Copenhagen, Denmark Member No.: 911 ![]() |
Argh! Help!
My players are too good. I'm one guy up against 6 players who are using HeroLab to create characters I can't challenge. Half of the group are magicians or adepts and the rigger & the decker are very good at what they do. At the same time the players are very analytic people - we have: - a Chief Financial Officer (very good at number-crunching) in Excell - a former military officer, turned programmer, turned business developer for a very large company - a regular programmer (who work with DNA-sequencing) - another business analyst for very big bank (who crunches number in analytic tools all day) - one more guy who is a bit more chill They are all very passionate about the game, so they bring everything they have to the table. The problem is I don't have the time or energy to match them. I mean: this is the level of planning they put into things (made by x-military officer): Tactics for scouting. This is based on his experience as a in-field military commander from live operations. How can I match this?!??!? Their characters are min/maxed to the hilt. They're all very interesting characters, but they're also shadowrunning monsters. They have no discernible weaknesses that I can challenge. Besides they see all that I can send at them way before it has a chance to reach them. I can't use the pregenerated characters as opposition - they'll eat them up like Oreos (When will SR learn to make proper pregen characters?) There is a huge complexity issue: I can challenge them by throwing single hostiles at them - dragons or large spirits - but that just not interesting or realistic. If I'm going to create an interesting encounter for them, the complexity of making it is staggering - 4-8 unique characters made with every single trick in the books? If I'm going to create encounters that are varied, I'll have to spend weeks preparing. I can't set up an ambush - they discover them way and just go a different way - meaning all preparation is moot. Essentially I have to be able to improvise encounters on the fly based on what they do and run them - and Shadowrun is not a simple system that makes it easy to improvise. So can you help me? Do you have any suggestion for a way to challenge them? or to reduce complexity? Best, Adhoc |
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Lo-Fi Version | Time is now: 12th July 2025 - 02:26 AM |
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