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> House Rule Thoughts, SR4 hacking issues
Koekepan
post Jan 7 2016, 01:53 AM
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I'm pulling together a game of SR4.

The system isn't too bad, and I can kind of forgive (or work around) a lot of issues, but one in particular gripes me, and I'm thinking of houseruling it, but I thought I'd ask the hivemind's opinions:

First off, technomancers suck the tailpipe of a garbage truck, so I'm nixing them. They just don't exist, and never did.

VR hacker combat is waiting its turn to suck on that tailpipe right after the technomancers. It is a lousy metaphor for actual electronic conflict, and still a game process beast (although less of an excuse for everyone else to take off for a pizza than in previous editions).

So here's what I'm thinking: you can operate in cold or hot sim, or AR (or on a freaking terminal, if you want to), but gibsonian VR combat just doesn't apply any more. No black hammers, no tarbabies. I'm stopping electronic conflict at duelling exploits, and I'm looking at making hacking more of an add-on skill that any other template (probably riggers and faces, mostly) could pick up and use. The expense of being a hacker will drop, because you will spend less on software and hardware, and your skill emphasis will change.

Simultaneously, to make it less magicrunny, I'm looking at a fairly gentle nerf for magicians: The default time to cast a spell is really a minute. If they want to cast it at combat speed, they cast it at a penalty (I'm thinking -2 or so).

Any thoughts? Any other suggestions?

The campaign will be black trenchcoat, mirrorshades, with extra grit in the trenchcoat's pockets. Tactical intelligence and strategic thinking are to be rewarded, and neither magic nor electronics are to be easy substitutes for anything.
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Posts in this topic
- Koekepan   House Rule Thoughts   Jan 7 2016, 01:53 AM
- - tete   Well what I have been most happy with so far is us...   Jan 11 2016, 01:41 AM
|- - Koekepan   QUOTE (tete @ Jan 11 2016, 03:41 AM) Well...   Jan 11 2016, 05:16 PM
|- - tete   QUOTE (Koekepan @ Jan 11 2016, 06:16 PM) ...   Jan 13 2016, 05:36 AM
- - JanessaVR   Technomancers have always been something of a trou...   Jan 13 2016, 06:13 AM
- - Koekepan   If I may take the liberty of opposing your positio...   Jan 13 2016, 07:46 PM
- - JanessaVR   Hmmm...have to think about this, but thanks for cl...   Jan 14 2016, 12:52 AM
|- - Koekepan   QUOTE (JanessaVR @ Jan 14 2016, 02:52 AM)...   Jan 14 2016, 01:29 AM
- - KCKitsune   A way to nerf mages without making them worthless ...   Jan 14 2016, 04:05 AM
|- - JanessaVR   QUOTE (KCKitsune @ Jan 13 2016, 08:05 PM)...   Jan 14 2016, 04:17 AM
|- - KCKitsune   QUOTE (JanessaVR @ Jan 13 2016, 11:17 PM)...   Jan 14 2016, 04:30 AM
|- - JanessaVR   QUOTE (KCKitsune @ Jan 13 2016, 08:30 PM)...   Jan 14 2016, 04:46 AM
- - Koekepan   Oooh, quite a few responses. Let's see if I c...   Jan 14 2016, 05:56 AM
|- - JanessaVR   QUOTE (Koekepan @ Jan 13 2016, 09:56 PM) ...   Jan 14 2016, 07:21 AM
|- - KCKitsune   QUOTE (Koekepan @ Jan 14 2016, 12:56 AM) ...   Jan 16 2016, 05:22 AM
|- - Koekepan   QUOTE (KCKitsune @ Jan 16 2016, 07:22 AM)...   Jan 16 2016, 07:40 AM
|- - KCKitsune   QUOTE (Koekepan @ Jan 16 2016, 02:40 AM) ...   Jan 16 2016, 02:15 PM
|- - Koekepan   QUOTE (KCKitsune @ Jan 16 2016, 04:15 PM)...   Jan 16 2016, 06:27 PM
- - Koekepan   My take on it is that someone who has borged out t...   Jan 16 2016, 03:25 AM
|- - JanessaVR   QUOTE (Koekepan @ Jan 15 2016, 07:25 PM) ...   Jan 16 2016, 03:38 AM
|- - Koekepan   QUOTE (JanessaVR @ Jan 16 2016, 05:38 AM)...   Jan 16 2016, 07:22 AM
- - DeathStrobe   Why not instead of nerfing mages...which I kind of...   Jan 16 2016, 07:08 AM
|- - Koekepan   QUOTE (DeathStrobe @ Jan 16 2016, 09:08 A...   Jan 16 2016, 07:51 AM
|- - DeathStrobe   QUOTE (Koekepan @ Jan 16 2016, 12:51 AM) ...   Jan 16 2016, 04:59 PM
- - pbangarth   I've long argued that SR4 has enough restricti...   Jan 22 2016, 07:07 AM
- - DeathStrobe   @pbangarth You know, I wonder why it doesn't ...   Jan 22 2016, 02:52 PM
- - Koekepan   As for the last suggestion, the rules and fluff ar...   Jan 22 2016, 06:20 PM


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