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> Augmented Maximum for Attributes, Does it apply for all types of augmentations or just cyber/bio?
Adhoc
post Mar 26 2016, 06:35 PM
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Hi,

This is about Shadowrun 5e.

I've seen a few references to "Augmented Maximum for Attributes". There was a giant discussion about it in here that got shut down: [SR5] Augmented Maximum for Attributes.

On Shadowrun Core Rulebook p. 94 under "Spend Your Ressources"

QUOTE
First, when purchasing augmentations such as cyberware and bioware, each attribute rating (Mental and Physical) can only receive an augmentation bonus of up to +4. If the attribute being raised has not reached its natural maximum limit, the attribute can be raised naturally with Karma; but at no point can augmentations exceed the +4 bonus cap


This mentions a combined cap for cyberware & bioware of +4. But it doesn't mention magic (spell & adept powers).

Under the Increase Attribute spell (SR5, s288):

QUOTE
The Attribute is increased by an amount equal to the hits scored, up to the target's augmented maximum (any hits that would increase the attribute beyond it's augmented maximum are ignored


This indicates that Augmented Maximums for abilities also counts for spell (and perhaps other magic effects).

So is it a cap for all types of augmentation (including magic) or just for cyberware/bioware? what about drugs?

And...

If we can't find source for an answer, what would your gamemaster ruling be? Does Augmented Maximums for Attributes also apply to Magic augmentations?

/A.
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Posts in this topic
- Adhoc   Augmented Maximum for Attributes   Mar 26 2016, 06:35 PM
- - Stahlseele   i THINK this kinda depends on the edition you are ...   Mar 26 2016, 06:49 PM
|- - Adhoc   QUOTE (Stahlseele @ Mar 26 2016, 07:49 PM...   Mar 26 2016, 07:24 PM
- - Glyph   You already looked up the spell, so I looked up th...   Mar 26 2016, 07:43 PM
- - FriendoftheDork   So there is no longer the good old 1.5 x racial at...   Mar 26 2016, 08:23 PM
|- - Medicineman   QUOTE (FriendoftheDork @ Mar 26 2016, 04...   Mar 27 2016, 07:42 AM
|- - Bull   QUOTE (Medicineman @ Mar 27 2016, 02:42 A...   Mar 27 2016, 08:33 AM
||- - FriendoftheDork   QUOTE (Bull @ Mar 27 2016, 09:33 AM) The ...   Mar 27 2016, 10:22 AM
||- - Adhoc   QUOTE (Bull @ Mar 27 2016, 10:33 AM) The ...   Mar 28 2016, 11:08 AM
||- - JesterZero   QUOTE (Bull @ Mar 27 2016, 01:33 AM) Goin...   Apr 2 2016, 01:26 AM
|- - Sonus   QUOTE (Medicineman @ Mar 27 2016, 03:42 A...   Apr 5 2016, 03:52 PM
|- - Glyph   QUOTE (Sonus @ Apr 5 2016, 07:52 AM) Do y...   Apr 5 2016, 10:28 PM
- - Stahlseele   Which one? The 1.5x round up from SR3? Where you c...   Mar 26 2016, 08:52 PM
|- - FriendoftheDork   QUOTE (Stahlseele @ Mar 26 2016, 09:52 PM...   Mar 27 2016, 12:45 AM
- - Glyph   The straight +4 modifier isn't really that lim...   Mar 26 2016, 11:19 PM
- - Jaid   iirc, there was some wiggle room for cyberlimbs, w...   Mar 26 2016, 11:20 PM
- - Stahlseele   YOUR MAXIMUM MAXIMUM is NATURAL MAXIMUM +4. So, 10...   Mar 27 2016, 01:02 AM
- - Medicineman   QUOTE The +4 rule was one I proposed early in the ...   Mar 27 2016, 10:55 AM
- - Glyph   At the endgame (rather than char-gen), sure, but t...   Apr 2 2016, 06:35 PM
|- - JesterZero   QUOTE (Glyph @ Apr 2 2016, 10:35 AM) At t...   Apr 2 2016, 08:59 PM
- - Zednark   Something to bear in mind, is that racial ranges a...   Apr 2 2016, 09:39 PM
- - Stahlseele   Building a full replacement character is . . sadly...   Apr 5 2016, 08:32 PM
- - Sonus   It really isn't, but it can be very fun for th...   Apr 5 2016, 08:57 PM
|- - Stahlseele   QUOTE (Sonus @ Apr 5 2016, 09:57 PM) It r...   Apr 5 2016, 10:12 PM
- - Zednark   Unless you have betaware or better, I don't th...   Apr 5 2016, 09:28 PM
- - Sonus   Well, I guess I need to remake my cyberleg tae kwo...   Apr 6 2016, 12:12 AM
- - Stahlseele   2 cyberlegs. 2 automatic grenade launchers in them...   Apr 6 2016, 09:15 AM


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