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Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 7-December 03 Member No.: 5,883 ![]() |
Ok, so I'm playing a heavily cybered athlete (kid stealth legs, hydraulic jacks, etc). and one thing occurs to me (thinking real life stuff):
Could I get a range finder and router that to a math SPU and maybe even a few MP of memory for a basic physics program, and thereby have this software triangulate the best angle for me to jump at, whether I could make a jump, and especially for targetting of very specific jumps (like jumping onto a narrow ledge you wouldn't want to jump short of, or jump over). Before someone claimes that this is irrelevant because 45 degrees is always the best angle to jump at for maximum distance, that is only true if you're trying to jump just for distance, and the place your landing is at the same height as the place you jump from. if you're jumping down (say from a 4 story to a 2 story building), it's better to jump much more horizontally than vertically, and if you're jumping over something, you obviously have to a ways up. So here I'm asking first how other GMs would handle that, and secondly for other ideas like that, that should get you bonuses, but aren't covered by the rules. Incidentally, in my game, I would handle the above by saying that closer jumps are easier to estimate, so I would apply a -1 target number to the jump for every 4 full meters being jumped, but not increasing the maximum jumping distance. |
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Lo-Fi Version | Time is now: 7th June 2025 - 05:00 PM |
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