May 19 2004, 10:32 PM
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Moving Target ![]() ![]() Group: Members Posts: 153 Joined: 1-April 04 Member No.: 6,211 |
Loose thoughts while I'm at work away from my books. If this is a listed modificaiton somewhere or has been covered to death, I apologize in advance.
I also want to preface this by saying my experience with firearms is extremly limited, so if we start talking specifics and statistics, expect me to do a lot of smiling and nodding :) I was wondering if you could build recoil compensation into a cyberarm? Would it be possible to put "shocks" of a short into the forearm to deal with the force generated by a gunshot? The arm would move back, slightly, absorbing the shock, but keeping the gun level and on target. Good idea? Stupid? Horibble flaw I'm not seeing? Tear it up. :D |
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LaughingTiger Cyberarm Recoil Compensation? May 19 2004, 10:32 PM
Cray74 The "Cyberarm Gyromount" is found on pg3... May 19 2004, 10:39 PM
Phaeton Me and Arethusa also reason that a cybernetic non-... May 19 2004, 11:26 PM
Arethusa Basically, it's an idea I came up with for ano... May 20 2004, 04:01 AM
kevyn668 QUOTE (Arethusa @ May 20 2004, 12:01 AM) Basi... May 20 2004, 04:31 AM
Arethusa Like I said, I didn't come up with it as a par... May 20 2004, 05:06 AM
Xirces Wouldn't that work just as well with a meat-ar... May 20 2004, 08:37 AM
Arethusa It wouldn't work with a meat arm unless that m... May 20 2004, 08:44 AM
Sahandrian I always thought it was to track the exact positio... May 20 2004, 08:49 AM
Xirces This is what confused me - I'm sure that in SR... May 20 2004, 09:08 AM
Arethusa No, the simrig only gives sensory feedback. As si... May 20 2004, 09:20 AM![]() ![]() |
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