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> Official Adventure - Paradise Lost Questions, Naheka Stats - Feathered Serpent says what?
Tiralee
post Nov 27 2022, 08:49 AM
Post #1


Moving Target
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From: Melbourne, Victoria, Australia
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Hoi Chummers,

Preliminary Note: I know Paradise Lost is 2nd Edition - updating it from second to 3rd is not difficult.

As my players are rabid, terrifying creatures, I was looking over the backend of Paradise Lost and they've helpfully fully-statted the End Boss (Ok, possible End Boss, but after they see a dracoform, all they're going to see is "Flying Nuyen - insert harm here to dispense") and because due diligence gets me out from harm, I had a look at his stats...

So...yeah, should I just restat the fragger from the back of the SR3 Core Rulebook?
Because, as it stands:

Naheka
Feathered Serpent - minion to Ryumyo (That might be a problem...or a GM hook, Bwhahahahaa....)

Attributes
Body 12 ( 8 )
Quickness 7 x 2 (x4 when flying)
Strength 32 [Yah, that's right. Anyone going hand-to-hand with a Full Dracoform is asking for death]
Charisma 6
Intelligence 6
Willpower 8

Essence 10
Magic 8
Reaction 7
Initiative 7+2d6
Attack Code: 12D, +2 Reach
Threat 7 Professionalism 4 (You all remember what these mean? Yeah, didn't think so:) )

Skills:
Conjuring 6 Whhhhaaaa?
Etiquette 6
Interrogation 6
Leadership 5
Magical Theory 6
Negotiation 6
Psychology 6
Sorcery 8 Lolwhat?

Spells:
Combat:
Manablast 6
Sleep 7 (Aaaand, yup, that's it. I figure they might have missed a few lines somewhere, so I should check to see if there's errata for the Run)
Detection:
Analyze Truth 5
Mind Probe 8
Illusion
Mask 5
Overstimulation 7
Manipulation
Mana Barrier 8

Special Abilities: Enhanced Senses (Low-light Vision, Thermal, Wide-band hearing), Hardened Armour

First notes:
Looked up Overstimulation - Will substitute "Mass Agony" and ensure it's got the full compliment of spirits on tap.

Second notes:
Oh, no, that bird is not going to fly.

My issues are:
As it stands, even with the lack of the usual fun runner toys my players store away "for a rainy day", the mages alone will hollow that thing out and turn it into a sock puppet.
Yes, I am very aware of the bullshit "Dragons can reroll stuff, lol" saves that Dracoforms have, but unless you're going mano-a-mano versus a 120 foot ribbon of muscles, hate and feathers with teeth at one end, that wizworm is going to be cratered by smart players.

I admit, the Strength stat is disgusting but unless it's able to spam Mana Barrier, as soon as the mages can fire off a few "Cripple Stat" spells, that hardened armour (the bane to all Street Sammys) is going to mean nothing when it's a drooling mess (Decrease Attribute: Intelligence cast by multi-initiated mages, unless it's Decrease Attribute: Charisma, or Decrease Attribute: Will), unconscious and soon to be auctioned-off in baggies.

IMHP, said Wizworm charging the team in a flurry of anger is it's best bet for overcoming the players - it limits options, the STR attribute makes combat easy and allows the reach to be in full effect. As soon as it doesn't go full ham and allows the 3 and 4d6 initiative players to act, that's when I work out what toy they're going to buy after completing their harvesting.


Let me know if you've better suggestions or ideas regarding this worm above.

Tir Out.
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