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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,424 Joined: 31-December 06 Member No.: 10,502 ![]() |
I recently finished the Hairbrained studios trilogy, which I highly endorse.
A thought that struck me was how much they nerfed magic relative to the Tabletop. Especially summoning. Of course they also removed most of the spells, but I appreciate it would be challenging to code things beyond simple damage, buff, and heal effects. Then it occured to me that they did the same in the old Sega and NES games (which were amazing games for their time). There were a couple online only games I missed in between, and a mega cd game. I'm curious if nerfing magic is ubiquitous/ inevitable in shadowrun video games, and if that perhaps speaks to game balance overall. |
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Lo-Fi Version | Time is now: 20th September 2025 - 04:20 AM |
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