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> altering combat skill divisions
Jason Farlander
post Jun 13 2004, 07:17 AM
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This has been touched on before in previous threads, but I figured it is worth its own deal. I am of the opinion that between SR's 2 and 3 the developers went a little overboard with trying to balance combat skills. I agree that "Firearms" and "Armed Combat" were both oversimplified, but the current proliferation of skills is a little bit on the ridiculously complex side of things (and often nonsensically so... )

I propose (as others have in the past) a sort of happy medium.

Gun skills as weapon skills would each be divided into three classifications, based primarily on weapon size and similarities in how the weapons are used (not "why", how). The firearm divisions would then be Small Arms (Pistols and SMGs), Long Arms (Rifles, Assault Rifles and Shotguns) and Heavy Weapons (which keep their current classification). Launch weapons would remain a separate skill, but laser weapons would be encorporated into the category that their size most resembles. Melee divisions would be Single-Handed Weapons, Two-Handed Weapons (both of which are self-explanatory) and Whips (which would remain the same).

Other than freeing up skill points for combat-centered characters, are there any game balance issues that this change would alter considerably?
Does anyone have an alternate proposal for consolidating weapon skills that they feel does a better job than this?
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Posts in this topic
- Jason Farlander   altering combat skill divisions   Jun 13 2004, 07:17 AM
- - KillaJ   I have gone a similar route in the past and was pr...   Jun 13 2004, 07:24 AM
- - Arethusa   More from a realism standpoint than a gameplay sta...   Jun 13 2004, 07:41 AM
- - Jason Farlander   Right... short arms... tired... As for the fencin...   Jun 13 2004, 07:56 AM
- - Arethusa   Well, the thing about fencing and kendo is that wh...   Jun 13 2004, 08:04 AM
- - JaronK   I dunno. I'd say a Katana and a Sabre are ver...   Jun 13 2004, 08:08 AM
- - Arethusa   Sabers are heavy, curved, one handed slashing weap...   Jun 13 2004, 08:18 AM
- - Jason Farlander   Yeah... I guess I just dont have the same problems...   Jun 13 2004, 08:21 AM
- - Arethusa   Assuming that L/M/H/W refers to movement styles, s...   Jun 13 2004, 08:30 AM
- - JaronK   Rapiers and knives are actually quite similar. Th...   Jun 13 2004, 08:37 AM
- - Connor   I still think doing it with specializations would ...   Jun 13 2004, 08:42 AM
- - JaronK   Exactly my point. They're not identical, and ...   Jun 13 2004, 08:44 AM
- - Siege   Stabbing/thrust/slashing weapons, short (dagger si...   Jun 13 2004, 02:30 PM
- - TinkerGnome   My temptation would be just to drop it to armed co...   Jun 13 2004, 03:27 PM
- - Siege   Truthfully, I don't object overly much to the ...   Jun 13 2004, 03:32 PM
- - John Campbell   QUOTE (Jason Farlander) Melee divisions would be S...   Jun 13 2004, 04:10 PM
- - Eyeless Blond   Well, like many people here I've made my opini...   Jun 13 2004, 07:20 PM
- - Abstruse   I've talked to people who do weapons training ...   Jun 13 2004, 07:21 PM
- - Entropy Kid   If increasing the number of skills, karma awards w...   Jun 13 2004, 07:50 PM
- - TinkerGnome   I'd rather see fewer skills and not more. Aga...   Jun 13 2004, 10:12 PM
- - Arethusa   QUOTE (Eyeless Blond) Well, like many people here ...   Jun 14 2004, 01:27 AM
- - Siege   I don't necessarily see a need for increased k...   Jun 14 2004, 01:47 AM
- - Arethusa   Only proportionally increased rewards to what you ...   Jun 14 2004, 01:50 AM
- - TinkerGnome   Or you could just make skills cheaper to raise. T...   Jun 14 2004, 02:13 AM
- - Arethusa   2x for everything other than skills or .5x specifi...   Jun 14 2004, 04:36 AM
- - Cursedsoul   What if you re-tooled the specialization system? ...   Jun 14 2004, 05:02 AM
- - Entropy Kid   Sounds like house ruling back to second edition, s...   Jun 14 2004, 06:25 AM
- - Cursedsoul   Wow, if that's from second ed that's prett...   Jun 14 2004, 07:34 AM
- - Connor   Well, I think the problem we're seeing here is...   Jun 14 2004, 07:49 AM
- - Siege   QUOTE (Entropy Kid) Could someone explain how th...   Jun 14 2004, 01:20 PM


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