Jun 16 2004, 08:22 PM
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Moving Target ![]() ![]() Group: Members Posts: 442 Joined: 23-April 04 From: Pennsylvania Member No.: 6,280 |
Before I begin, this group has never played Shadowrun before. This is what happened over the very first three hours of their very first experience. They are all reasonably experienced roleplayers, primarily with D&D.
Three characters, a human shaman medic, an orc mercenary and a human adept "urban samurai". Only this urban samurai is all style, no tweakage. Wears typical japanese garb, carries two dikoted katanas, even though he can only use one at a time, spent extra to get all his weapons, and his dikoted armor, engraved and embossed. Their mission, given by a branch of LoneStar, is to track down three kidnapees, all of whom disappeared in one particular area. Mistake number one. They accept the mission practically blindfolded, they don't ask for a percentage up front, they don't try to negotiate for a better price, they don't even ask for the J's name or to see any identification, all they get is a phone number to contact him at. Ouch. Thats gonna come back to bite them. The next thing they do is leave that very night to go to a club where one of the kidnapees was last seen. The shaman and the mercenary enter the club, leave their weapons at the front desk, and proceed to ask people in the club if they've seen the kidnapees. This is a club full of writhing dancers, alcoholics, and drug addicts. There isn't a single sober person in the bar except for a collection of people sitting at a group of tables. These sober people consist of couples not much more sober than the dancers, and clearly people here to avoid attracting attention. And they talk to every single one of them. Mistake number two. They walk around, from person to person, showing them all a picture and telling them all different stories about why they're trying to find them. *slaps forehead* They're up to five successes on their wrong party test and they haven't even learned anything yet. Meanwhile, the adept samurai stealths off down the alley to scope out the club from the rear. All he finds is a solitary elf guard smoking a cigarette and occasionally huffing from what looks like an asthma medicine dispenser. Our adept watches for about half an hour, sees a car pull up around dusk, some people get in, and the car drives up. He records the license plate dutifully. He then proceeds to hurl a trash can at the guard to distract him and GreatLeap through the air to attack him in a single strike. Mistake number three. The guard is hopped up on Jazz, which gives him enough of an edge to dodge the adepts running attack and go to hammer on the nearby door. Adept chops the guard in half and jumps out of the way of the guards exiting the building with SMGs. (yay improved reflexes) At this point though, things turn sour. He tries a running disarm (he's too far away from them for a regular attack) on the first guard, who dodges. This puts him at point blank against two SMG wielding Jazzed up guards. Between the two of them, one burst a piece, they put him down to one box away from death before he gets his initiative again, which he spends fleeing for his life. I basically let him get away at this point, I didn't feel like killing him before he'd even accomplished anything useful at all. Though I did penalize him for two ballistic armor points off of his nice, pretty, expensive armor. By the way, these guards were average in just about every respect. So, miraculously our other two characters hear the burst fire from the alley way over the din of the band playing and run out to help him. They see him hauling his bloodied carcass towards a public park where they stowed their transportation. Mistake number four. Bloodied, shot up people should stick to the alleys. When we closed the session (we had to finish early because one person was busy) a cop car had just pulled up after witnessing the shaman heal him back from certain death in the middle of a public park. I can only pray they have enough presence of mind to tell the cop he was mugged. The moral? A combination of lousy dice and poor planning will lead to disaster every time, no matter how much more powerful than your opponent you think you are. |
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Nerbert fun with new players Jun 16 2004, 08:22 PM
Backgammon Why were the guards idly taking Jazz? It's a c... Jun 16 2004, 09:39 PM
Person 404 QUOTE (Nerbert)they don't even ask for the J... Jun 16 2004, 09:46 PM
Street Doc The mistakes that you noted I can see being a prob... Jun 16 2004, 09:47 PM
Nerbert If nothing else, they were all addicted and it was... Jun 16 2004, 09:58 PM
LaughingTiger Your players actions reflect entirely on what you ... Jun 16 2004, 10:13 PM
BitBasher Unless you sit down and talk to them about the way... Jun 16 2004, 10:17 PM
Smiley Maybe have them read the fiction thingy in the fro... Jun 17 2004, 12:07 AM
tisoz Give them each the Common Sense edge for free, the... Jun 17 2004, 12:39 AM
Eyeless Blond heh, I'm of the opinion that Common Sense shou... Jun 17 2004, 01:11 AM
Nerbert See, I've thought of all this, and normally I ... Jun 17 2004, 02:39 AM
JackWill i understand no negoatting with MJ.. its usally en... Jun 17 2004, 03:24 AM
Snow_Fox It seemed fine, for beginers, until the adept jump... Jun 17 2004, 03:45 AM
TinkerGnome Getting credientials from the Johnson isn't re... Jun 17 2004, 03:57 AM
Fygg Nuuton I have to agree, they all did rather well. they a... Jun 17 2004, 03:59 AM
kevyn668 This is how newbs learn. My first group that I GMe... Jun 17 2004, 04:10 AM
sidartha Also some thing to keep in mind is that your playe... Jun 17 2004, 07:06 AM
Abstruse My group now is two D&D players, one half-hear... Jun 17 2004, 10:59 AM
The White Dwarf To the original poster... Hail Bad_GM_01. Any of ... Jun 17 2004, 04:25 PM
Clank I agree with White Dwarf. I don't know how muc... Jun 17 2004, 09:52 PM
Dax D&D reduced to the red headed step child of th... Jun 17 2004, 10:29 PM
LaughingTiger Since I see this brought up over and over and over... Jun 17 2004, 10:43 PM
Dax Beats the hell out of me LT. I can play D&D, S... Jun 17 2004, 11:01 PM
Luke Hardison QUOTE (LaughingTiger) Since I see this brought up ... Jun 17 2004, 11:11 PM
BitBasher Mr Hardison just stated the main reason that SR is... Jun 17 2004, 11:20 PM
Luke Hardison QUOTE (BitBasher) Mr Hardison just stated the main... Jun 17 2004, 11:21 PM
John Campbell D&D tends to encourage a black and white view ... Jun 17 2004, 11:23 PM
Dax QUOTE (Luke Hardison) A good DM is certaily able t... Jun 17 2004, 11:23 PM
BitBasher It's also 99.9% of all the games I have ever s... Jun 17 2004, 11:32 PM
Dax Bit, you completley missed the point of that post.... Jun 17 2004, 11:43 PM
cha-cha I have seen both types of games. I was in a D... Jun 17 2004, 11:44 PM
Clank The problem with D&D is at its heart, it meant... Jun 17 2004, 11:48 PM
BitBasher QUOTE Bit, you completley missed the point of that... Jun 17 2004, 11:58 PM
TinkerGnome You know... I don't think you can blame Wizard... Jun 18 2004, 12:15 AM
LaughingTiger What if the game world does have a "black and... Jun 18 2004, 03:27 AM
BitBasher QUOTE What if the game world does have a "bla... Jun 18 2004, 03:37 AM
LaughingTiger QUOTE (BitBasher) QUOTE I also don't think the... Jun 18 2004, 04:47 AM
sidartha QUOTE (LaughingTiger)Point.
Narf.
sorry, had to s... Jun 18 2004, 07:01 AM
Voorhees Poit, my friend, not point. Poit. Jun 18 2004, 07:16 AM
Abstruse The only thing WotC has done that I don't like... Jun 18 2004, 11:29 AM
tjn QUOTE (Dax)D&D reduced to the red headed step ... Jun 18 2004, 01:36 PM
Solstice Why did they have dikoted gear when they are just ... Jun 18 2004, 04:15 PM
TinkerGnome Yes. It's not greater than 8, though. Jun 18 2004, 04:17 PM
BitBasher I've already said that no players are inferior... Jun 18 2004, 04:19 PM
Eyeless Blond QUOTE (tjn)QUOTE But things in DnD ARE clearly lab... Jun 18 2004, 06:45 PM
Traks QUOTE I always found it rather ironic that they s... Jun 18 2004, 07:00 PM
Herald of Verjigorm QUOTE (Abstruse) The only thing WotC has done that... Jun 18 2004, 07:28 PM
Phaeton QUOTE (Herald of Verjigorm) QUOTE (Abstruse ... Jun 18 2004, 07:30 PM
Nikoli Ya know, if I want a party spread like that I... Jun 18 2004, 07:32 PM
Phaeton QUOTE (Nikoli) Ya know, if I want a party spread l... Jun 18 2004, 07:32 PM
Nikoli Never played/heard of Torg, what is it? Jun 18 2004, 07:34 PM
Phaeton It's sooooorta like Rifts...Except. Eh. Well, ... Jun 18 2004, 07:35 PM
tjn QUOTE (Eyeless Blond)[I believe he's referring... Jun 18 2004, 08:04 PM
Phaeton What IS a Mul?...Or Mul Monster? Jun 18 2004, 08:07 PM
TinkerGnome QUOTE (Phaeton @ Jun 18 2004, 04:07 PM) What ... Jun 18 2004, 08:08 PM
Phaeton Ahhhhhh...
...*lets the thread continue* Jun 18 2004, 08:12 PM
Raife I feel the biggest mistake the GM made in the abov... Jun 19 2004, 06:01 AM
nezumi QUOTE (Phaeton) "Making your way through the ... Jun 19 2004, 05:16 PM
Phaeton QUOTE (nezumi) QUOTE (Phaeton @ Jun 18 2004, ... Jun 20 2004, 01:06 AM![]() ![]() |
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