Jun 17 2004, 09:37 PM
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Canon Revision Project: Combat Mechanics, thread 2.5
If you don't know what this is about, check it out. This is more thread 2.5 than 3 because I just have some specific questions to throw out; at some point, if there's interest, I'll get back with some sort of release or progress report. Anyway, here goes. Shotguns: As far as I'm concerned these have barely been worth the trouble. At present, ditching varaible choke and its messy, messy mechanics, but one thing I'm unsure of is how to handle its damage with hit locations. And, unfortunately, as I mentioned in a previous thread, reliable information in regards to shotgun lethality seems hard to come by. Any opinions or input would be greatly appreciated. Autofire Hits: At this point, I think I've settled with dividing autofire into (3 round) bursts and rolling each separately. As much as I don't like the extra rolling required, it hopefully won't be too much of an issue. I like Dashifen's highest roll autofire, but it unfortunately is not a mechanic suited to a more revised game of SR that includes, among other things, recoil caps. In any case, for those that do use hit locations, how do you deal with rounds impacting the target? Do all rounds of a burst (3 or more rounds, depending on how you work with it) hit the same location? Again, any input would be appreciated. Autofire Staging: I'd kind of like a way to make two round bursts not suck (as, unfortunately, an AN-94 would not be all that great within current SR mechanics). I've considered staging up damage every two rounds, which would leave 3 round bursts with the same Power and Damage Level increases but make 2 round bursts unsucky. I am a little worried, though, that this would be unnecessarily lethal. Hopefully will get a chance to test how this works out practically some time in the next few days. Of course, open to any other suggestions. PDWs: Not sure yet how to handle their damage code; at present, debating between 6M and 8L. Not sure if the damage should be so hard to resist as 8L, but I'm a little worried that 6M is overly generous with the damage level. And that, I believe, should cover everything for the moment. Oh, by the way, still 1 point to anyone who recognizes the thread subtitle, no Google allowed. Just because. |
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Arethusa Canon Revision Project:Combat Mechanics,thread 2.5 Jun 17 2004, 09:37 PM
Entropy Kid Shotguns- mcb came up with some rules that people ... Jun 18 2004, 05:11 AM
cutter07 I take it back, DU isn't nearly as dense as yo... Jun 18 2004, 05:36 AM
LaughingTiger wow, cutter, that has to be the best flame bait si... Jun 18 2004, 05:56 AM
Entropy Kid QUOTE I wonder why some people don't just writ... Jun 18 2004, 06:00 AM
tjn Perhaps excess successes add a modifer to the Hit ... Jun 18 2004, 02:07 PM
Shellshock My occasional TT gm does something like that.
Sta... Jun 18 2004, 02:42 PM
Arethusa QUOTE (Entropy Kid)Shotguns- mcb came up with some... Jun 19 2004, 03:43 AM
Arethusa Wanted to avoid this, but can't be helped. Bu... Jun 20 2004, 11:58 PM
I am Jin Hmmm... this is far too late to say this, but I... Jun 21 2004, 06:43 AM
otomik i got into making more realistic gun rules for awh... Jun 21 2004, 07:20 AM
Person 404 Worth noting that every random hitloc chart I... Jun 21 2004, 08:19 AM
otomik adding hit location is a problem since:
1. all the... Jun 21 2004, 08:43 AM
Arethusa QUOTE (I am Jin)Hit Location: am I the only person... Jun 21 2004, 09:40 AM
Chance359 If anyone interested, I've already have all of... Jun 21 2004, 12:19 PM
Young Freud QUOTE (Arethusa)QUOTE (otomik)Raygun's 5M/6M f... Jun 21 2004, 02:13 PM
Phaeton QUOTE (Chance359) If anyone interested, I've a... Jun 21 2004, 06:38 PM
Arethusa QUOTE (Young Freud)Eh, I just quit bothering and m... Jun 21 2004, 11:12 PM
I am Jin QUOTE Worth noting that every random hitloc chart ... Jun 21 2004, 11:18 PM
Person 404 QUOTE (I am Jin) QUOTE Worth noting that every ran... Jun 21 2004, 11:58 PM
I am Jin The five degrees I just pulled out of my butt, the... Jun 22 2004, 12:08 AM
Austere Emancipator QUOTE (Entropy Kid)Austere Emancipator (btw where ... Jun 22 2004, 03:59 PM
otomik QUOTE I put them at Moderate, because they would ... Jun 23 2004, 03:36 AM
Arethusa QUOTE (I am Jin)Well, yeah, the body is a much big... Jun 23 2004, 09:49 AM
Austere Emancipator QUOTE (Arethusa)I remember you mentioned at one po... Jun 23 2004, 02:44 PM
I am Jin You all make plenty of good points against my case... Jun 23 2004, 07:13 PM
Arethusa QUOTE (Austere Emancipator)Yeah, that was one reas... Jun 23 2004, 10:34 PM
Austere Emancipator Doesn't require a whole lot of "in this i... Jun 24 2004, 01:51 PM![]() ![]() |
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