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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Canon Revision Project: Combat Mechanics, thread 2.5
If you don't know what this is about, check it out. This is more thread 2.5 than 3 because I just have some specific questions to throw out; at some point, if there's interest, I'll get back with some sort of release or progress report. Anyway, here goes. Shotguns: As far as I'm concerned these have barely been worth the trouble. At present, ditching varaible choke and its messy, messy mechanics, but one thing I'm unsure of is how to handle its damage with hit locations. And, unfortunately, as I mentioned in a previous thread, reliable information in regards to shotgun lethality seems hard to come by. Any opinions or input would be greatly appreciated. Autofire Hits: At this point, I think I've settled with dividing autofire into (3 round) bursts and rolling each separately. As much as I don't like the extra rolling required, it hopefully won't be too much of an issue. I like Dashifen's highest roll autofire, but it unfortunately is not a mechanic suited to a more revised game of SR that includes, among other things, recoil caps. In any case, for those that do use hit locations, how do you deal with rounds impacting the target? Do all rounds of a burst (3 or more rounds, depending on how you work with it) hit the same location? Again, any input would be appreciated. Autofire Staging: I'd kind of like a way to make two round bursts not suck (as, unfortunately, an AN-94 would not be all that great within current SR mechanics). I've considered staging up damage every two rounds, which would leave 3 round bursts with the same Power and Damage Level increases but make 2 round bursts unsucky. I am a little worried, though, that this would be unnecessarily lethal. Hopefully will get a chance to test how this works out practically some time in the next few days. Of course, open to any other suggestions. PDWs: Not sure yet how to handle their damage code; at present, debating between 6M and 8L. Not sure if the damage should be so hard to resist as 8L, but I'm a little worried that 6M is overly generous with the damage level. And that, I believe, should cover everything for the moment. Oh, by the way, still 1 point to anyone who recognizes the thread subtitle, no Google allowed. Just because. |
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Lo-Fi Version | Time is now: 4th September 2025 - 12:12 AM |
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