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Moving Target ![]() ![]() Group: Members Posts: 214 Joined: 8-June 03 Member No.: 4,696 ![]() |
I was looking over the rules in Rigger 3, and I've got to admit I'm a bit confused about how to handle aftermarket customization in character creation. Even stuff like added sensors or remote control modification requires a vehicle facility, which a character can't start with, and adding the stuff requires a roll against a TN, so it's difficult to handle having them installed by contacts after creation. Is there any canon or generally accepted solution?
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Lo-Fi Version | Time is now: 27th July 2025 - 03:05 AM |
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