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> Character idea needs input, Melee specialist?
Doctor Rat
post Jul 9 2004, 04:14 PM
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I was trying to come up with a mildly original type of character, and I realized that while there is very high tech melee equipment in Shadowrun, there are probably few who completly specialize it over guns.

I was thinking of playing a character who specializes in close quarters melee combat, with an arsenal in various melee weapons... Perhaps some training (Less than average) in firearms would be useful too, though. Melee combat is likely to be a lot quieter than a firefight, which might be a big bonus.

I wanted to know what you thought of the idea? Be honest, if I were sure the idea wasn't silly at all I wouldent have bothered asking.

Thanks!
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Posts in this topic
- Doctor Rat   Character idea needs input   Jul 9 2004, 04:14 PM
- - RangerJoe   Well, there's this snazzy laser ax.... I could...   Jul 9 2004, 04:22 PM
- - Black Isis   Well, just remember, it's never advisable to b...   Jul 9 2004, 04:25 PM
- - RangerJoe   In all seriousness, generally close-quarters comba...   Jul 9 2004, 04:25 PM
- - TinkerGnome   The #1 key to being a melee character is having so...   Jul 9 2004, 04:27 PM
- - shadd4d   Basically, try to cover all bases, play to your st...   Jul 9 2004, 04:28 PM
- - Cursedsoul   I'm playing a melee only character right now. ...   Jul 9 2004, 04:50 PM
- - Cursedsoul   Edit: Stupid double post   Jul 9 2004, 04:50 PM
- - Lantzer   I think the tech-based advantage for mundanes in m...   Jul 9 2004, 05:05 PM
- - Apathy   and bone lacing/dermal sheath can help him soak da...   Jul 9 2004, 05:12 PM
- - Cursedsoul   What about The optional atheltics(gymnastics) rule...   Jul 9 2004, 05:17 PM
- - Misfit Toy   I'm not sure why a few of you are assuming tha...   Jul 9 2004, 05:20 PM
- - Cursedsoul   Don't underestimate the goodness of an extenda...   Jul 9 2004, 05:26 PM
- - Garland   I must be reading into things too much; when he sa...   Jul 9 2004, 05:33 PM
- - TinkerGnome   QUOTE (Misfit Toy) I'm not sure why a few of y...   Jul 9 2004, 05:53 PM
- - Misfit Toy   There's few melee weapons that require more th...   Jul 9 2004, 06:08 PM
- - RangerJoe   I guess it's only moderate-tech, but there...   Jul 9 2004, 06:54 PM
- - Dash Panther   You could also use throwing weapons. Take some po...   Jul 9 2004, 09:55 PM
- - Shockwave_IIc   Of late i've been thinking of a NON adept mele...   Jul 9 2004, 11:50 PM
- - TinkerGnome   QUOTE (Misfit Toy) There's few melee weapons t...   Jul 10 2004, 02:33 AM
- - Misfit Toy   I'd say its a matter of perspective. A tradit...   Jul 10 2004, 02:47 AM
- - TinkerGnome   QUOTE (Misfit Toy)A traditional magician will have...   Jul 10 2004, 03:13 AM
- - Doctor Rat   Thanks for all the input. I was considering more h...   Jul 10 2004, 04:13 AM
- - Misfit Toy   Cannon Companion and Man & Machine (for Dikoti...   Jul 10 2004, 04:20 AM
- - Glyph   Personally, I think an adept is really the way to ...   Jul 10 2004, 05:16 AM
- - Doctor Rat   Oi, I'm torn between the two. Adept seems nice...   Jul 10 2004, 09:07 AM
- - TinkerGnome   There's nothing that slows down adepts when it...   Jul 10 2004, 12:58 PM
- - toturi   I made a Quickness Night One Ghoul with SURGE Saty...   Jul 10 2004, 01:11 PM
- - Doctor Rat   How did the character work out? I'm so disori...   Jul 10 2004, 08:04 PM
- - Siege   Create both characters and see which one you like ...   Jul 10 2004, 10:08 PM
- - Misfit Toy   Unless, of course, you actually want the book or w...   Jul 10 2004, 10:45 PM
- - toturi   QUOTE (Doctor Rat) How did the character work out?...   Jul 11 2004, 12:42 AM
- - FlakJacket   QUOTE (shadd4d)Melee is a challenge. Closing the d...   Jul 11 2004, 01:07 AM
- - BitBasher   Also IMHO tossing all those bonus dice at melee is...   Jul 11 2004, 04:09 AM
- - Glyph   I would disagree with that. For a normal characte...   Jul 11 2004, 06:04 AM
- - Misfit Toy   And remember, it only takes a moderately high skil...   Jul 11 2004, 07:16 AM


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