Jul 9 2004, 04:14 PM
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Target ![]() Group: Members Posts: 7 Joined: 8-July 04 Member No.: 6,463 |
I was trying to come up with a mildly original type of character, and I realized that while there is very high tech melee equipment in Shadowrun, there are probably few who completly specialize it over guns.
I was thinking of playing a character who specializes in close quarters melee combat, with an arsenal in various melee weapons... Perhaps some training (Less than average) in firearms would be useful too, though. Melee combat is likely to be a lot quieter than a firefight, which might be a big bonus. I wanted to know what you thought of the idea? Be honest, if I were sure the idea wasn't silly at all I wouldent have bothered asking. Thanks! |
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Doctor Rat Character idea needs input Jul 9 2004, 04:14 PM
RangerJoe Well, there's this snazzy laser ax.... I could... Jul 9 2004, 04:22 PM
Black Isis Well, just remember, it's never advisable to b... Jul 9 2004, 04:25 PM
RangerJoe In all seriousness, generally close-quarters comba... Jul 9 2004, 04:25 PM
TinkerGnome The #1 key to being a melee character is having so... Jul 9 2004, 04:27 PM
shadd4d Basically, try to cover all bases, play to your st... Jul 9 2004, 04:28 PM
Cursedsoul I'm playing a melee only character right now. ... Jul 9 2004, 04:50 PM
Cursedsoul Edit: Stupid double post Jul 9 2004, 04:50 PM
Lantzer I think the tech-based advantage for mundanes in m... Jul 9 2004, 05:05 PM
Apathy and bone lacing/dermal sheath can help him soak da... Jul 9 2004, 05:12 PM
Cursedsoul What about The optional atheltics(gymnastics) rule... Jul 9 2004, 05:17 PM
Misfit Toy I'm not sure why a few of you are assuming tha... Jul 9 2004, 05:20 PM
Cursedsoul Don't underestimate the goodness of an extenda... Jul 9 2004, 05:26 PM
Garland I must be reading into things too much; when he sa... Jul 9 2004, 05:33 PM
TinkerGnome QUOTE (Misfit Toy) I'm not sure why a few of y... Jul 9 2004, 05:53 PM
Misfit Toy There's few melee weapons that require more th... Jul 9 2004, 06:08 PM
RangerJoe I guess it's only moderate-tech, but there... Jul 9 2004, 06:54 PM
Dash Panther You could also use throwing weapons. Take some po... Jul 9 2004, 09:55 PM
Shockwave_IIc Of late i've been thinking of a NON adept mele... Jul 9 2004, 11:50 PM
TinkerGnome QUOTE (Misfit Toy) There's few melee weapons t... Jul 10 2004, 02:33 AM
Misfit Toy I'd say its a matter of perspective. A tradit... Jul 10 2004, 02:47 AM
TinkerGnome QUOTE (Misfit Toy)A traditional magician will have... Jul 10 2004, 03:13 AM
Doctor Rat Thanks for all the input. I was considering more h... Jul 10 2004, 04:13 AM
Misfit Toy Cannon Companion and Man & Machine (for Dikoti... Jul 10 2004, 04:20 AM
Glyph Personally, I think an adept is really the way to ... Jul 10 2004, 05:16 AM
Doctor Rat Oi, I'm torn between the two. Adept seems nice... Jul 10 2004, 09:07 AM
TinkerGnome There's nothing that slows down adepts when it... Jul 10 2004, 12:58 PM
toturi I made a Quickness Night One Ghoul with SURGE Saty... Jul 10 2004, 01:11 PM
Doctor Rat How did the character work out?
I'm so disori... Jul 10 2004, 08:04 PM
Siege Create both characters and see which one you like ... Jul 10 2004, 10:08 PM
Misfit Toy Unless, of course, you actually want the book or w... Jul 10 2004, 10:45 PM
toturi QUOTE (Doctor Rat) How did the character work out?... Jul 11 2004, 12:42 AM
FlakJacket QUOTE (shadd4d)Melee is a challenge. Closing the d... Jul 11 2004, 01:07 AM
BitBasher Also IMHO tossing all those bonus dice at melee is... Jul 11 2004, 04:09 AM
Glyph I would disagree with that. For a normal characte... Jul 11 2004, 06:04 AM
Misfit Toy And remember, it only takes a moderately high skil... Jul 11 2004, 07:16 AM![]() ![]() |
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