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> Playing in 2052, What's changed across time?
Doc Hopper
post Jul 31 2004, 06:22 PM
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I started really getting into shadowrun at 3rd edition, with only a little dabbling in 2nd ed. I was wondering how I would change gear availability and other factors if we decided to start a campaign set in 2052.

I have a copy of Fields of Fire, so that'd help with some gun knowledge, but among magic, cyber, and general tech what wouldn't be available? I'd also probably have to read up on Dunky's election and all that jazz.

Got any tips for playing in a different time setting?
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