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> Urban Brawl, An idea in the works
HolyYakker
post Aug 21 2004, 08:10 AM
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A few friends and I are beginning work on a MOD for the upcoming Half Life 2. We plan on using the Source engine to produce a multiplayer online Urban Brawl. We have a ton of ideas so far, but, the basic game appears to be shaping up to this.

1. There will be character creation similar to that of ShadowRun (though, of course, simplified).
2. Combat will NOT be lethal - we are going to follow Urban Brawl Rules. If you kill someone you are out of the game.
3. There will be purchased CyberWare
4. Eventually we hope to have online league play through a centralized server/website. You will still be able to play on user created servers, but, these central servers will record player and team stats.

So tell me, what do you think is a MUST SEE in this MOD? Please be generous with the ideas, we will simply weed out the ones we don't like and aren't workable.

Thanks guys.
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Posts in this topic
- HolyYakker   Urban Brawl   Aug 21 2004, 08:10 AM
- - TimeKeeper   The only problem I had with this was the fact that...   Aug 21 2004, 09:07 PM
- - HolyYakker   We had already given thought to the larger number ...   Aug 22 2004, 06:07 AM
- - Beast of Revolutions   Sounds great. The world needs more cyberpunk mods...   Aug 22 2004, 01:56 PM
- - HolyYakker   The idea of putting in deckers and riggers crossed...   Aug 22 2004, 11:17 PM
- - hobgoblin   i will never understand how people makes decking s...   Aug 24 2004, 04:21 AM
- - HolyYakker   The problem with adding deckers is simply displaye...   Aug 24 2004, 04:29 AM
- - hobgoblin   who cares about the speed of the matrix? as long a...   Aug 25 2004, 12:24 AM
- - TimeKeeper   You never read the rules. There's no need for...   Aug 26 2004, 05:49 AM
- - HolyYakker   You see, that is missing the point of what we are ...   Aug 26 2004, 06:58 AM
- - TimeKeeper   But then you're not doing an Urban Brawl mod, ...   Sep 17 2004, 02:54 AM
- - HolyYakker   We don't want a 'simple' mod. We want...   Sep 18 2004, 05:56 AM
- - TimeKeeper   The problem I have with the character creation ide...   Sep 19 2004, 12:57 AM
- - Tal   With regards to the loss of characters, you could ...   Oct 5 2004, 01:32 AM
- - Tanka   QUOTE (TimeKeeper)The problem I have with the char...   Oct 6 2004, 01:36 AM
- - TimeKeeper   Guess I did miss that part. I still think this is...   Oct 13 2004, 05:25 AM
- - Wutasumi   Well, decking COULD be done System Shock 1 style. ...   Oct 14 2004, 12:18 AM
- - TimeKeeper   And that makes a lot more sense, SR-stylewise. Can...   Oct 17 2004, 10:14 PM
- - Wutasumi   I don't see why not. Just make some custom are...   Oct 19 2004, 11:00 PM


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