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> Undiscovered Magicians, RPing an obvilious mage
hyzmarca
post Aug 27 2004, 01:19 AM
Post #1


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Most public schools aren't qualified to teach magic, the average teacher in a run-down z-area school school wouldn't be qualified to recognize an Awakened child. Even if a kid's magic talent is discovered, most families can't afford private tutors. It seems reasonable to assume that some potential Magicians or Adepts simply slip through the cracks and never have a chance cultivate their talents.

It seems to me that a character who is Awakened but not Magicaly Active would be interesting to play. However, I'm finding character generation balance issues to be somewhat of a problem. Such a character would either be drasticly underpowered, or a slightly sub-standard mundane with the potential to learn magic.

My current idea is to require such a character take magic as priority B or spend the BP cost for an Aspected Magician. Then, allow up to 25 spell points to be traded for nuyen or BP at 1:1. No spells can be bought at this time, of course.
It is important to keep track of the number of spell points conveted in this manor.

During the course of the game, the undiscovered magician's talent may be discovered, depending on his contacts and RPing. This character can be taught the Hermetic Way or the Somantic Way, or can be discovered by a totem and taught the Shamantic Way. Creating a usable mechanism for the last is a problem.
He can be a Full Magician, Aspected, or an Adept but must spend time learning and training.
A Full Magician gets (25 - spent SP - magic loss) spell points to spend learning initial spells, but must spend the time required to learn a Force 15 spell in order to master Astral Projection.
An Aspacted Magician gets (35 - spent - magic Loss) SP.
An Adept gets [(36-spent SP)/6 - magic loss] Power Points

Of course, everything is still limited by magic loss.

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