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> Need Ideas for Player Rewards
Dave
post Sep 2 2004, 07:25 PM
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OK, I figure a little background will help.

A while ago my players were hired by Renraku to hit a Fuchi facility, they failed...big time. After their capture and interrogation Fuchi sent them back into the world with a small mission - to find out who and why Renraku was interested in the facility.

To add a little twist I had Fuchi brainwash them (just a little) so they felt compelled to complete the mission. I gave each player a separate handout briefly explaining their particular part of the mission but didn't tell them that once completed it would enable another player to complete their part and so on.

However, one of my players read his handout and promptly walked into the street and started shooting pedestrians...! After I got over the initial shock and gunned him down he moaned his part was 'too tough' and promptly whipped out another character he had been dying to play.

This left me with somewhat of a dilemma as one part of the chain was broken the other players would not be able to finish their own sections of the plan. I hastily re-jigged some of my GM notes and came up with a couple of ways in which they could free themselves of the burden.

The problem I now have is that I would like to reward those players who stuck with the mission (as a sort of punishment to the the selfish player) but I can't for the life of me think how to reward them.

So I turn to the creativity pool that is Dumpshock in hopes that you can succeed where I have failed.

Can you help me find a suitable reward?
A couple of things that might help or point you in the right direction:
- I would like the reward to be unique, something that would benefit the players as individuals.
- I really don't want to revert to giving them gear and/or money - they are currently in the Arcology and have ample opportunity to get both.
- It is currently mid-2060 in case any of you had ideas about future stuff.
- They remaining players are mundanes although I can't see a megacorp, even one on it's last legs, handing out magic items.

(Oh yeah, I uploaded a few goodies to my Street Samurai Catalogue over the weekend check out the 'Gear Listing' page for details, see sig for URL)
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Posts in this topic
- Dave   Need Ideas for Player Rewards   Sep 2 2004, 07:25 PM
- - mfb   an appointment at a deltaware clinic that they kno...   Sep 2 2004, 07:37 PM
- - Kanada Ten   An anonymous penthouse overlooking the Amazonian c...   Sep 2 2004, 07:53 PM
- - OurTeam   Some suggestions. Don't reward the players th...   Sep 2 2004, 07:54 PM
- - FrostyNSO   Reward the players who stick with it using karma. ...   Sep 2 2004, 08:08 PM
- - Backgammon   Buy them some delicious cookies. For the players, ...   Sep 2 2004, 08:16 PM
- - Jason Farlander   I'm going to agree with OurTeam here, at least...   Sep 2 2004, 08:33 PM
- - nezumi   I have to agree with OurTeam. He sounds like a sm...   Sep 2 2004, 08:41 PM
- - RangerJoe   Of course, you can't make a player play a game...   Sep 2 2004, 08:45 PM
- - Dave   Couple of nice ideas...just to address a few point...   Sep 2 2004, 09:00 PM
- - Kagetenshi   At your next game, have two large men in black sui...   Sep 2 2004, 09:04 PM
- - Dashifen   Jump forward in time to September 2061 and SURGE t...   Sep 2 2004, 10:08 PM
- - Apathy   Maybe the former player was killed in a hail of gu...   Sep 2 2004, 10:22 PM
- - the_dunner   Have the Fixer for your established players tip th...   Sep 2 2004, 10:58 PM
- - Edward   In my opinion a mega corp. would be just as wiling...   Sep 3 2004, 12:43 AM
- - mrobviousjosh   QUOTE (Dave) A while ago my players were hired by ...   Sep 3 2004, 12:51 AM
- - toturi   You did brainwash the PC... and his mind broke fro...   Sep 3 2004, 01:01 AM
- - mrobviousjosh   QUOTE (toturi @ Sep 2 2004, 08:01 PM) You did...   Sep 3 2004, 01:13 AM
- - Kagetenshi   Taking away a player's choice=not cool. Takin...   Sep 3 2004, 01:26 AM
- - mrobviousjosh   QUOTE (Kagetenshi) Taking away a player's choi...   Sep 3 2004, 01:44 AM
- - Kanada Ten   Taking away character choices is the very essence ...   Sep 3 2004, 01:48 AM
- - toturi   QUOTE (Kanada Ten) Taking away character choices i...   Sep 3 2004, 01:59 AM
- - Kanada Ten   QUOTE The PC did take option 3, just that the GM i...   Sep 3 2004, 03:04 AM
- - Edward   It is true that brainwashing can lead to mental in...   Sep 3 2004, 03:12 AM
- - Tenebris   And yet there's all these mind-frag spells and...   Sep 3 2004, 03:16 AM
- - Kanada Ten   If you'd rather your character died during bra...   Sep 3 2004, 03:19 AM
- - toturi   By the very premise of the statement, the GM is ra...   Sep 3 2004, 03:23 AM
- - Kanada Ten   The fact that you and the GM aren't on the sam...   Sep 3 2004, 03:24 AM
- - Ezra   I agree with not rewarding the guys who stuck with...   Sep 3 2004, 05:28 AM
- - mrobviousjosh   QUOTE (Ezra) I also agree that the player who got ...   Sep 3 2004, 05:42 AM
- - Dave   It seems I may have opened the proverbial can of w...   Sep 3 2004, 09:01 AM
- - DigitalMage   Another way to punish the player if you really wan...   Sep 3 2004, 10:51 AM
- - nezumi   At this point, it sounds as though the big problem...   Sep 3 2004, 02:39 PM


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