Aug 31 2003, 03:39 PM
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 |
Does anyone else have an issue with Reaction being figured from Quickness and Intelligence?
My problem is that, like most game systems I've played (White Wolf, HERO, AD&D, etc.), combat emphasizes--and rightly so--acting quickly and often. The combatant with the most frequent opportunities to act usually wins (duh). Naturally then, Shadowrun PCs bend over backwards to maximize their Initiative, since this does two things: 1. Places them higher up the initiative totem pole (i.e. who acts first, second, third, etc.); 2. Provides them with more opportunities to act. As a result, Reaction tends to be a priority Attribute. Since it's figured from Quickness and (more problematically) Intelligence, I find that PCs end up looking like a bunch of pulitzer-prize-winning chess grandmasters. Apparently, when Nobel laureates get tired of the spotlight, they run the shadows. In theory, I understand why Reaction is figured from these two stats. I follow the logic, I just don't like what happens when one follows the logic all the way to its conclusion: characters (PCs and NPCs alike) with a whopping high Intelligence that doesn't suit their personality or background, just so that they can keep up in combat, which is an integral part of SR games. My (tentative) solution would be to make Reaction an Attribute like the others: have the PCs spend Attribute points on it at character creation. This would require tweaking the priority system a bit, to give them more points at each level, but should be manageable. Questions, comments? Am I completely out to lunch on this? |
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Velocity Runners form 'extreme-MENSA' league Aug 31 2003, 03:39 PM
Arethusa While I understand your complaint, the current sys... Aug 31 2003, 03:51 PM
Ancient History <cough> Intelligence is not so much a matter... Aug 31 2003, 03:59 PM
Veracusse Likewise, Shadowrunning is an occupation that requ... Aug 31 2003, 05:31 PM
Lucyfersam SR Intelligence isn't really just perception, ... Aug 31 2003, 07:39 PM
DigitalMage You could try and follow how the Intelligence attr... Sep 2 2003, 10:27 AM
Darth Phylos QUOTE (DigitalMage) You could try and follow how t... Sep 2 2003, 10:34 AM
Arethusa Better way to do this might be with an edge that a... Sep 2 2003, 11:28 AM
Darth Phylos QUOTE (Arethusa) Better way to do this might be wi... Sep 2 2003, 12:00 PM
kenny26 i know what u mean, velocity... players always wan... Sep 2 2003, 12:28 PM
Arethusa Yes, that every cop would have. For example, an e... Sep 2 2003, 02:41 PM
Sphynx Back when I first started on this forum, I discuss... Sep 2 2003, 02:50 PM
BitBasher Just a complimentary skill to intllignece called ... Sep 2 2003, 03:20 PM
motorfirebox they've already got one. it's called Steal... Sep 2 2003, 04:15 PM
Sunday_Gamer He's completely right, btw.
I remember the c... Sep 2 2003, 04:26 PM
DigitalMage QUOTE (motorfirebox) they've already got one. ... Sep 2 2003, 04:50 PM
Kagetenshi QUOTE (Veracusse) Most professionals should easily... Sep 2 2003, 04:54 PM
Talia Invierno Tangenting back from perception/intelligence to th... Sep 2 2003, 04:59 PM
Arethusa It's true, though. Most won't. Most of t... Sep 2 2003, 05:09 PM
Kagetenshi I do have a player in a game whose character has a... Sep 2 2003, 05:15 PM
Velocity Wow, thanks to everyone for their replies. Let... Sep 2 2003, 05:20 PM
kevyn668 QUOTE Just a reminder though that the Awareness is... Sep 2 2003, 05:29 PM
Hero The definition of intelligence is very broad indee... Sep 2 2003, 05:55 PM
Talia Invierno kevyn668: wouldn't that be similar to the dist... Sep 2 2003, 06:08 PM
Arethusa Worth noting that 3 is average intelligence, not t... Sep 2 2003, 06:09 PM
Velocity QUOTE Kagetenshi wrote:
Some have said "Not a... Sep 2 2003, 06:10 PM
Talia Invierno IN 2, (base) QU 6, Muscle Replacements 4 Sep 2 2003, 06:26 PM
Dirge I have to agree that having most characters have v... Sep 2 2003, 07:48 PM
kenny26 i agree with dirge. runners are the brightest in t... Sep 2 2003, 08:09 PM
Cain You have to realize, Int 6 is just the starting ma... Sep 2 2003, 08:18 PM
kevyn668 @ Talia: I think it depends on the situation. In t... Sep 2 2003, 08:28 PM
Lucyfersam It does make a reasonable amount of sense to have ... Sep 2 2003, 10:37 PM
The White Dwarf Few comments. First, the original topic of the th... Sep 3 2003, 08:30 AM
Talia Invierno With the Exceptional Attribute Edge humans can hav... Sep 3 2003, 01:40 PM
kevyn668 Talia: thanks, I'll keep that in mind.
about ... Sep 3 2003, 02:17 PM
Greyfoxx Seems like alot of people want to be fast, or at l... Sep 3 2003, 03:16 PM
Fortune QUOTE (Talia Invierno) With the Exceptional Attrib... Sep 3 2003, 06:47 PM
Zeel De Mort The exceptional attribute actually allows an attri... Sep 3 2003, 07:01 PM
The White Dwarf While I agree to the main setiment of the thread, ... Sep 4 2003, 01:04 PM![]() ![]() |
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