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> recommended group size?, big or small?
GlassJaw
post Sep 15 2004, 09:25 AM
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Hi all, I'm just getting back into SR and was wondering what the typical group size is out there. I come from the D&D world mostly where 4-5 is pretty much the best size. I've recently bought a bunch of modules on ebay and most of them say 4-8.

I haven't delved much into relative power levels but it seems combat can get very deadly (especially for the players) if both sides are of equal number and ability. With a smaller group (say 3-4), they will be outnumbered almost all the time if the modules are run as-is.

Anyway, I'm just wondering what the typical group size is and if anyone has any advice is the group is a little on the small side. Thanks!
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Posts in this topic
- GlassJaw   recommended group size?   Sep 15 2004, 09:25 AM
- - Backgammon   I've played small groups and large groups. Wi...   Sep 15 2004, 09:55 AM
- - Tanka   QUOTE (Backgammon) [...]So my advice is, don't...   Sep 15 2004, 10:12 AM
- - bitrunner   "all modules suck"...well, that's pr...   Sep 15 2004, 10:12 AM
- - Tanka   QUOTE (bitrunner) "all modules suck"...w...   Sep 15 2004, 10:21 AM
- - Kagetenshi   Four to six. Must-haves are a mage, a rigger, and ...   Sep 15 2004, 10:36 AM
- - Euphonium   I've found 3 to be the absolute minimum, and y...   Sep 15 2004, 10:58 AM
- - FrostyNSO   I'd say the melee expert is next to worthless....   Sep 15 2004, 12:33 PM
- - Backgammon   My approach is to base jobs on what PCs are there,...   Sep 15 2004, 12:34 PM
- - failhelm   I also work the games around the characters, but n...   Sep 15 2004, 12:48 PM
- - Backgammon   QUOTE (failhelm) After all there has to be some re...   Sep 15 2004, 01:05 PM
- - Botch   After playing RPG games for 2 decades I have to sa...   Sep 15 2004, 01:18 PM
- - JaronK   Well, I'm running a group right now with 4 mem...   Sep 15 2004, 03:17 PM
- - GlassJaw   QUOTE they didn't want to play riggers or deck...   Sep 15 2004, 03:59 PM
- - Kagetenshi   There aren’t any. A group of 3-statted, 3-skilled ...   Sep 15 2004, 04:45 PM
- - Wireknight   It's not the number of characters involved so ...   Sep 15 2004, 05:19 PM
- - mfb   the nice thing about GM'ing for SR is that you...   Sep 15 2004, 06:20 PM
- - Skeptical Clown   I don't like groups larger than 6. It's j...   Sep 16 2004, 12:18 AM
- - JackWill   Ok ok... i have been in 2 person games... up to 7 ...   Sep 16 2004, 01:40 AM
- - GlassJaw   QUOTE Most characters should have some sort of una...   Sep 17 2004, 03:22 PM
- - Lindt   Cause when it boils down to it, everyone gets in f...   Sep 17 2004, 03:46 PM
- - Kagetenshi   Unarmed really isn't that useful at low levels...   Sep 17 2004, 04:06 PM


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