Oct 9 2004, 09:29 PM
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
OK, I've had a check in MITS book, and I've done a search here, and I can't find anything to suggest that designing a permanent effect, attribute boosting health spell would not be perfectly within the rules. Its not restoring someone to normal health, so you take the +1 level modifier for permanent spell, but there's nothing to stop you learning an increase attribute spell for each attribute and then casting it and having all your stats (or those of your team mates) boosted, and boosted permanently.
That can't be right, can it? Someone tell me I missed something? I'm just waiting for my players to figure this, and then suddenly I'm dealing with a bunch of characters with all their attributes (at least the non-cybered or biowared ones unless the mages learns some extra spells) probably 3 to 4 points higher than they were previously. You couldn't dispell it, and it wouldn't be astrally active or noticeable in astral once the signature has faded. Apologies if this has been asked before, I did search for it and didn't find anything. |
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spotlite Permanent Health Spells Oct 9 2004, 09:29 PM
Zeel De Mort I haven't checked MitS, but it's entirely ... Oct 9 2004, 11:04 PM
Herald of Verjigorm There's a line in there somewhere that tries t... Oct 9 2004, 11:17 PM
Sabosect What about a sammy with a built in auto-loading be... Oct 9 2004, 11:29 PM
wargear This is just asking for the regeneration spell I c... Oct 9 2004, 11:39 PM
Jason Farlander I asked a similar question long ago, and was direc... Oct 9 2004, 11:40 PM
wargear QUOTE (Jason Farlander)"As a general rule, if... Oct 9 2004, 11:59 PM
Edward This I why the spell design system is not the be a... Oct 10 2004, 01:28 AM
Fortune QUOTE (Sabosect @ Oct 10 2004, 09:29 AM) In a... Oct 10 2004, 02:03 AM
Sabosect No. Most spells are permanent because they are als... Oct 10 2004, 02:09 AM
Fortune You did notice that I limited my statement to Heal... Oct 10 2004, 04:11 AM
OurTeam QUOTE (Edward)If your GM is stupid enough to allow... Oct 10 2004, 06:44 AM
Fortune I think the original point was whether there was a... Oct 10 2004, 06:54 AM
spotlite QUOTE (Jason Farlander) I asked a similar question... Oct 10 2004, 10:32 AM
John Campbell QUOTE (Sabosect)Same as Death Touch when killing a... Oct 11 2004, 05:15 AM
Crusher Bob The effect of permanet spells happens immediately,... Oct 11 2004, 05:25 AM![]() ![]() |
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