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Target ![]() Group: Members Posts: 21 Joined: 22-October 04 Member No.: 6,782 ![]() |
Ok, I could just be getting the terminology severly mixed up but the more I read the more confused I'm getting. This is combat as I understand it:
Combat Turn - The largest "section" of combat. The entire battle is comprised of these which begin with rolling initiative and refreshing dice pools. Initiative Pass - How many passes occur in a combat turn determined by who rolls the best initiative (if the highest initiative is 8, there is only one initiative pass in the turn, if the highest is 33, then there are 4 passes). Combat Phase - The individual steps within each initiative pass (each pass contains 10 phases with exception to the lass pass which main contain less since combat phases cannot go below 1). I thought I understood this and that this all made sense until I was reading in the New Seattle book. Where it is describing LoneStar response times it describes them in initiative pass, not combat turns. This is where my world begins to collapse. If this is the case as my understanding led me to believe then if a speed demon from hell managed to pull a 66 on initiative, then there would be 7 initiative passes, and because HE acted so fast, LoneStar would arrive quicker! This made no sense to me, so I convinced myself that initiative passes must be combat turns, but then when rereading the core book combat section, it describes delaying action into the next initiative pass, but I know that you can't delay into the next combat turn, so my world crumbles some more. I have a few more questions concerning this topic but I will wait to hear how it actually works before asking them. |
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Lo-Fi Version | Time is now: 5th September 2025 - 03:37 AM |
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