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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
I just made up a new physad power. Tell me if you think it's reasonable and balanced or not
Active Dodging Cost: 2 Description: This power allows a physad to spend a Complex Action to actively dodge incoming projectiles. From the time that the physad spends a complex action until his or her next action, the physad gets 3 extra combat pool dice which may only be used for dodge tests or Full Defense in melee combat. The effects of this power only last from the originating complex action until the character's next action. Although the physad gains the use of an extra 3 combat pool dice for each time he or she uses a complex action in this way, the physad may never use more than three combat dice per combat turn through the use of this power. Example: Bob the physad decides to use active dodging. He normally has 9 combat pool dice, but since he's using active dodging, he now has 12 available, but three of them may only be used for dodge tests and full defense. Anyway, Bob is beset by several trolls dual wielding SMGs and thus makes lots of dodge tests versus really high TNs. He ends up going through all 12 combat pool dice to make these dodge tests. If Bob uses active dodging again in the same combat turn, he would not get any benefit since he has already use the maximum 3 dice per combat turn that this power allows him. One final rule for this power: when a player makes their character use this power, the player must then spend the time between the initiating Complex Action and the character's next action leaning backwards in his or her chair, slowly flailing his or her arms out to the sides, and making Matrix sound effects. ("Kssh! Tchhouu! Ksshhhh!") This is so that everyone knows that their PC is bending backwards 90 degrees at the knees. |
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Lo-Fi Version | Time is now: 12th March 2025 - 06:36 AM |
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